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bl_mcu_sdk/components/lvgl/lv_widgets/lv_spinner.c
2021-06-20 12:25:46 +08:00

362 lines
9.4 KiB
C

/**
* @file lv_spinner.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_spinner.h"
#if LV_USE_SPINNER != 0
#include "../lv_misc/lv_debug.h"
#include "../lv_misc/lv_math.h"
#include "../lv_draw/lv_draw_rect.h"
#include "../lv_draw/lv_draw_arc.h"
#include "../lv_themes/lv_theme.h"
/*********************
* DEFINES
*********************/
#define LV_OBJX_NAME "lv_spinner"
#ifndef LV_SPINNER_DEF_ARC_LENGTH
#define LV_SPINNER_DEF_ARC_LENGTH 60 /*[deg]*/
#endif
#ifndef LV_SPINNER_DEF_SPIN_TIME
#define LV_SPINNER_DEF_SPIN_TIME 1000 /*[ms]*/
#endif
#ifndef LV_SPINNER_DEF_ANIM
#define LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_SPINNING_ARC /*animation type*/
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static lv_res_t lv_spinner_signal(lv_obj_t *spinner, lv_signal_t sign, void *param);
/**********************
* STATIC VARIABLES
**********************/
static lv_signal_cb_t ancestor_signal;
static lv_design_cb_t ancestor_design;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Create a spinner object
* @param par pointer to an object, it will be the parent of the new spinner
* @param copy pointer to a spinner object, if not NULL then the new object will be copied from
* it
* @return pointer to the created spinner
*/
lv_obj_t *lv_spinner_create(lv_obj_t *par, const lv_obj_t *copy)
{
LV_LOG_TRACE("spinner create started");
/*Create the ancestor of spinner*/
lv_obj_t *spinner = lv_arc_create(par, copy);
LV_ASSERT_MEM(spinner);
if (spinner == NULL) {
return NULL;
}
/*Allocate the spinner type specific extended data*/
lv_spinner_ext_t *ext = lv_obj_allocate_ext_attr(spinner, sizeof(lv_spinner_ext_t));
LV_ASSERT_MEM(ext);
if (ext == NULL) {
lv_obj_del(spinner);
return NULL;
}
if (ancestor_signal == NULL) {
ancestor_signal = lv_obj_get_signal_cb(spinner);
}
if (ancestor_design == NULL) {
ancestor_design = lv_obj_get_design_cb(spinner);
}
/*Initialize the allocated 'ext' */
ext->arc_length = LV_SPINNER_DEF_ARC_LENGTH;
ext->anim_type = LV_SPINNER_DEF_ANIM;
ext->anim_dir = LV_SPINNER_DIR_FORWARD;
ext->time = LV_SPINNER_DEF_SPIN_TIME;
/*The signal and design functions are not copied so set them here*/
lv_obj_set_signal_cb(spinner, lv_spinner_signal);
/*Init the new spinner spinner*/
if (copy == NULL) {
ext->arc.bg_angle_start = 0;
ext->arc.bg_angle_end = 360;
lv_obj_set_size(spinner, LV_DPI, LV_DPI);
lv_theme_apply(spinner, LV_THEME_SPINNER);
}
/*Copy an existing spinner*/
else {
lv_spinner_ext_t *copy_ext = lv_obj_get_ext_attr(copy);
ext->arc_length = copy_ext->arc_length;
ext->time = copy_ext->time;
ext->anim_dir = copy_ext->anim_dir;
/*Refresh the style with new signal function*/
lv_obj_refresh_style(spinner, LV_OBJ_PART_ALL, LV_STYLE_PROP_ALL);
}
lv_spinner_set_type(spinner, ext->anim_type);
LV_LOG_INFO("spinner created");
return spinner;
}
/*======================
* Add/remove functions
*=====================*/
/**
* Set the length of the spinning arc in degrees
* @param spinner pointer to a spinner object
* @param deg length of the arc
*/
void lv_spinner_set_arc_length(lv_obj_t *spinner, lv_anim_value_t deg)
{
LV_ASSERT_OBJ(spinner, LV_OBJX_NAME);
lv_spinner_ext_t *ext = lv_obj_get_ext_attr(spinner);
ext->arc_length = deg;
}
/**
* Set the spin time of the arc
* @param spinner pointer to a spinner object
* @param time time of one round in milliseconds
*/
void lv_spinner_set_spin_time(lv_obj_t *spinner, uint16_t time)
{
LV_ASSERT_OBJ(spinner, LV_OBJX_NAME);
lv_spinner_ext_t *ext = lv_obj_get_ext_attr(spinner);
ext->time = time;
lv_spinner_set_type(spinner, ext->anim_type);
}
/*=====================
* Setter functions
*====================*/
/**
* Set the animation type of a spinner.
* @param spinner pointer to spinner object
* @param type animation type of the spinner
* */
void lv_spinner_set_type(lv_obj_t *spinner, lv_spinner_type_t type)
{
LV_ASSERT_OBJ(spinner, LV_OBJX_NAME);
lv_spinner_ext_t *ext = lv_obj_get_ext_attr(spinner);
/*delete previous animation*/
lv_anim_del(spinner, NULL);
switch (type) {
case LV_SPINNER_TYPE_FILLSPIN_ARC: {
ext->anim_type = LV_SPINNER_TYPE_FILLSPIN_ARC;
lv_anim_path_t path;
lv_anim_path_init(&path);
lv_anim_path_set_cb(&path, lv_anim_path_ease_in_out);
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, spinner);
lv_anim_set_exec_cb(&a, (lv_anim_exec_xcb_t)lv_spinner_anim_cb);
lv_anim_set_path(&a, &path);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_set_time(&a, ext->time);
if (ext->anim_dir == LV_SPINNER_DIR_FORWARD) {
lv_anim_set_values(&a, 0, 360);
} else {
lv_anim_set_values(&a, 360, 0);
}
lv_anim_start(&a);
lv_anim_set_exec_cb(&a, (lv_anim_exec_xcb_t)lv_spinner_set_arc_length);
if (ext->anim_dir == LV_SPINNER_DIR_FORWARD) {
lv_anim_set_values(&a, ext->arc_length, 360 - ext->arc_length);
} else {
lv_anim_set_values(&a, 360 - ext->arc_length, ext->arc_length);
}
lv_anim_set_playback_time(&a, ext->time);
lv_anim_start(&a);
break;
}
case LV_SPINNER_TYPE_CONSTANT_ARC:
case LV_SPINNER_TYPE_SPINNING_ARC:
default: {
ext->anim_type = type;
lv_anim_path_t path;
lv_anim_path_init(&path);
lv_anim_path_set_cb(&path, (LV_SPINNER_TYPE_CONSTANT_ARC == type ? lv_anim_path_linear : lv_anim_path_ease_in_out));
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, spinner);
lv_anim_set_exec_cb(&a, (lv_anim_exec_xcb_t)lv_spinner_anim_cb);
lv_anim_set_time(&a, ext->time);
lv_anim_set_path(&a, &path);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
if (ext->anim_dir == LV_SPINNER_DIR_FORWARD) {
lv_anim_set_values(&a, 0, 360);
} else {
lv_anim_set_values(&a, 360, 0);
}
lv_anim_start(&a);
break;
}
}
}
void lv_spinner_set_dir(lv_obj_t *spinner, lv_spinner_dir_t dir)
{
LV_ASSERT_OBJ(spinner, LV_OBJX_NAME);
lv_spinner_ext_t *ext = lv_obj_get_ext_attr(spinner);
ext->anim_dir = dir;
lv_spinner_set_type(spinner, ext->anim_type);
}
/*=====================
* Getter functions
*====================*/
/**
* Get the arc length [degree] of the a spinner
* @param spinner pointer to a spinner object
*/
lv_anim_value_t lv_spinner_get_arc_length(const lv_obj_t *spinner)
{
LV_ASSERT_OBJ(spinner, LV_OBJX_NAME);
lv_spinner_ext_t *ext = lv_obj_get_ext_attr(spinner);
return ext->arc_length;
}
/**
* Get the spin time of the arc
* @param spinner pointer to a spinner object [milliseconds]
*/
uint16_t lv_spinner_get_spin_time(const lv_obj_t *spinner)
{
LV_ASSERT_OBJ(spinner, LV_OBJX_NAME);
lv_spinner_ext_t *ext = lv_obj_get_ext_attr(spinner);
return ext->time;
}
/**
* Get the animation type of a spinner.
* @param spinner pointer to spinner object
* @return animation type
* */
lv_spinner_type_t lv_spinner_get_type(lv_obj_t *spinner)
{
LV_ASSERT_OBJ(spinner, LV_OBJX_NAME);
lv_spinner_ext_t *ext = lv_obj_get_ext_attr(spinner);
return ext->anim_type;
}
lv_spinner_dir_t lv_spinner_get_dir(lv_obj_t *spinner)
{
lv_spinner_ext_t *ext = lv_obj_get_ext_attr(spinner);
return ext->anim_dir;
}
/*=====================
* Other functions
*====================*/
/**
* Animator function (exec_cb) to rotate the arc of spinner.
* @param ptr pointer to spinner
* @param val the current desired value [0..360]
*/
void lv_spinner_anim_cb(void *ptr, lv_anim_value_t val)
{
lv_obj_t *spinner = ptr;
lv_spinner_ext_t *ext = lv_obj_get_ext_attr(spinner);
int16_t angle_start = val - ext->arc_length / 2 - 90;
if (angle_start < 0) {
angle_start += 360;
}
int16_t angle_end = angle_start + ext->arc_length;
angle_start = angle_start % 360;
angle_end = angle_end % 360;
lv_arc_set_angles(spinner, angle_start, angle_end);
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Signal function of the spinner
* @param spinner pointer to a spinner object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
*/
static lv_res_t lv_spinner_signal(lv_obj_t *spinner, lv_signal_t sign, void *param)
{
lv_res_t res;
/* Include the ancient signal function */
res = ancestor_signal(spinner, sign, param);
if (res != LV_RES_OK) {
return res;
}
if (sign == LV_SIGNAL_GET_TYPE) {
return lv_obj_handle_get_type_signal(param, LV_OBJX_NAME);
}
if (sign == LV_SIGNAL_CLEANUP) {
/*Nothing to cleanup. (No dynamically allocated memory in 'ext')*/
}
return res;
}
#endif