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bl_mcu_sdk/components/lvgl/lv_widgets/lv_switch.h
2021-06-20 12:25:46 +08:00

139 lines
3.2 KiB
C

/**
* @file lv_sw.h
*
*/
#ifndef LV_SWITCH_H
#define LV_SWITCH_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
#if LV_USE_SWITCH != 0
/*Testing of dependencies*/
#if LV_USE_SLIDER == 0
#error "lv_sw: lv_slider is required. Enable it in lv_conf.h (LV_USE_SLIDER 1)"
#endif
#include "../lv_core/lv_obj.h"
#include "lv_bar.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/*Data of switch*/
typedef struct
{
lv_bar_ext_t bar; /*Ext. of ancestor*/
/*New data for this type */
lv_style_list_t style_knob; /*Style of the knob*/
} lv_switch_ext_t;
/**
* Switch parts.
*/
enum {
LV_SWITCH_PART_BG = LV_BAR_PART_BG, /**< Switch background. */
LV_SWITCH_PART_INDIC = LV_BAR_PART_INDIC, /**< Switch fill area. */
LV_SWITCH_PART_KNOB = _LV_BAR_PART_VIRTUAL_LAST, /**< Switch knob. */
_LV_SWITCH_PART_VIRTUAL_LAST
};
typedef uint8_t lv_switch_part_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a switch objects
* @param par pointer to an object, it will be the parent of the new switch
* @param copy pointer to a switch object, if not NULL then the new object will be copied from it
* @return pointer to the created switch
*/
lv_obj_t *lv_switch_create(lv_obj_t *par, const lv_obj_t *copy);
/*=====================
* Setter functions
*====================*/
/**
* Turn ON the switch
* @param sw pointer to a switch object
* @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately
*/
void lv_switch_on(lv_obj_t *sw, lv_anim_enable_t anim);
/**
* Turn OFF the switch
* @param sw pointer to a switch object
* @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately
*/
void lv_switch_off(lv_obj_t *sw, lv_anim_enable_t anim);
/**
* Toggle the position of the switch
* @param sw pointer to a switch object
* @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately
* @return resulting state of the switch.
*/
bool lv_switch_toggle(lv_obj_t *sw, lv_anim_enable_t anim);
/**
* Set the animation time of the switch
* @param sw pointer to a switch object
* @param anim_time animation time
* @return style pointer to a style
*/
static inline void lv_switch_set_anim_time(lv_obj_t *sw, uint16_t anim_time)
{
lv_bar_set_anim_time(sw, anim_time);
}
/*=====================
* Getter functions
*====================*/
/**
* Get the state of a switch
* @param sw pointer to a switch object
* @return false: OFF; true: ON
*/
static inline bool lv_switch_get_state(const lv_obj_t *sw)
{
return lv_bar_get_value(sw) == 1 ? true : false;
}
/**
* Get the animation time of the switch
* @param sw pointer to a switch object
* @return style pointer to a style
*/
static inline uint16_t lv_switch_get_anim_time(const lv_obj_t *sw)
{
return lv_bar_get_anim_time(sw);
}
/**********************
* MACROS
**********************/
#endif /*LV_USE_SWITCH*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_SWITCH_H*/