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bl_mcu_sdk/components/lvgl/lv_misc/lv_ll.h
2021-06-20 12:25:46 +08:00

170 lines
4.1 KiB
C

/**
* @file lv_ll.h
* Handle linked lists. The nodes are dynamically allocated by the 'lv_mem' module.
*/
#ifndef LV_LL_H
#define LV_LL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_mem.h"
#include <stdint.h>
#include <stddef.h>
#include <stdbool.h>
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/** Dummy type to make handling easier*/
typedef uint8_t lv_ll_node_t;
/** Description of a linked list*/
typedef struct
{
uint32_t n_size;
lv_ll_node_t *head;
lv_ll_node_t *tail;
} lv_ll_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize linked list
* @param ll_dsc pointer to ll_dsc variable
* @param node_size the size of 1 node in bytes
*/
void _lv_ll_init(lv_ll_t *ll_p, uint32_t node_size);
/**
* Add a new head to a linked list
* @param ll_p pointer to linked list
* @return pointer to the new head
*/
void *_lv_ll_ins_head(lv_ll_t *ll_p);
/**
* Insert a new node in front of the n_act node
* @param ll_p pointer to linked list
* @param n_act pointer a node
* @return pointer to the new head
*/
void *_lv_ll_ins_prev(lv_ll_t *ll_p, void *n_act);
/**
* Add a new tail to a linked list
* @param ll_p pointer to linked list
* @return pointer to the new tail
*/
void *_lv_ll_ins_tail(lv_ll_t *ll_p);
/**
* Remove the node 'node_p' from 'll_p' linked list.
* It does not free the memory of node.
* @param ll_p pointer to the linked list of 'node_p'
* @param node_p pointer to node in 'll_p' linked list
*/
void _lv_ll_remove(lv_ll_t *ll_p, void *node_p);
/**
* Remove and free all elements from a linked list. The list remain valid but become empty.
* @param ll_p pointer to linked list
*/
void _lv_ll_clear(lv_ll_t *ll_p);
/**
* Move a node to a new linked list
* @param ll_ori_p pointer to the original (old) linked list
* @param ll_new_p pointer to the new linked list
* @param node pointer to a node
* @param head true: be the head in the new list
* false be the head in the new list
*/
void _lv_ll_chg_list(lv_ll_t *ll_ori_p, lv_ll_t *ll_new_p, void *node, bool head);
/**
* Return with head node of the linked list
* @param ll_p pointer to linked list
* @return pointer to the head of 'll_p'
*/
void *_lv_ll_get_head(const lv_ll_t *ll_p);
/**
* Return with tail node of the linked list
* @param ll_p pointer to linked list
* @return pointer to the head of 'll_p'
*/
void *_lv_ll_get_tail(const lv_ll_t *ll_p);
/**
* Return with the pointer of the next node after 'n_act'
* @param ll_p pointer to linked list
* @param n_act pointer a node
* @return pointer to the next node
*/
void *_lv_ll_get_next(const lv_ll_t *ll_p, const void *n_act);
/**
* Return with the pointer of the previous node after 'n_act'
* @param ll_p pointer to linked list
* @param n_act pointer a node
* @return pointer to the previous node
*/
void *_lv_ll_get_prev(const lv_ll_t *ll_p, const void *n_act);
/**
* Return the length of the linked list.
* @param ll_p pointer to linked list
* @return length of the linked list
*/
uint32_t _lv_ll_get_len(const lv_ll_t *ll_p);
/**
* TODO
* @param ll_p
* @param n1_p
* @param n2_p
void lv_ll_swap(lv_ll_t * ll_p, void * n1_p, void * n2_p);
*/
/**
* Move a node before an other node in the same linked list
* @param ll_p pointer to a linked list
* @param n_act pointer to node to move
* @param n_after pointer to a node which should be after `n_act`
*/
void _lv_ll_move_before(lv_ll_t *ll_p, void *n_act, void *n_after);
/**
* Check if a linked list is empty
* @param ll_p pointer to a linked list
* @return true: the linked list is empty; false: not empty
*/
bool _lv_ll_is_empty(lv_ll_t *ll_p);
/**********************
* MACROS
**********************/
#define _LV_LL_READ(list, i) for (i = _lv_ll_get_head(&list); i != NULL; i = _lv_ll_get_next(&list, i))
#define _LV_LL_READ_BACK(list, i) for (i = _lv_ll_get_tail(&list); i != NULL; i = _lv_ll_get_prev(&list, i))
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif