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bl_mcu_sdk/components/graphics/lvgl/misc/lv_area.c

536 lines
15 KiB
C

/**
* @file lv_area.c
*
*/
/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
#include "lv_area.h"
#include "lv_math.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize an area
* @param area_p pointer to an area
* @param x1 left coordinate of the area
* @param y1 top coordinate of the area
* @param x2 right coordinate of the area
* @param y2 bottom coordinate of the area
*/
void lv_area_set(lv_area_t * area_p, lv_coord_t x1, lv_coord_t y1, lv_coord_t x2, lv_coord_t y2)
{
area_p->x1 = x1;
area_p->y1 = y1;
area_p->x2 = x2;
area_p->y2 = y2;
}
/**
* Set the width of an area
* @param area_p pointer to an area
* @param w the new width of the area (w == 1 makes x1 == x2)
*/
void lv_area_set_width(lv_area_t * area_p, lv_coord_t w)
{
area_p->x2 = area_p->x1 + w - 1;
}
/**
* Set the height of an area
* @param area_p pointer to an area
* @param h the new height of the area (h == 1 makes y1 == y2)
*/
void lv_area_set_height(lv_area_t * area_p, lv_coord_t h)
{
area_p->y2 = area_p->y1 + h - 1;
}
/**
* Set the position of an area (width and height will be kept)
* @param area_p pointer to an area
* @param x the new x coordinate of the area
* @param y the new y coordinate of the area
*/
void _lv_area_set_pos(lv_area_t * area_p, lv_coord_t x, lv_coord_t y)
{
lv_coord_t w = lv_area_get_width(area_p);
lv_coord_t h = lv_area_get_height(area_p);
area_p->x1 = x;
area_p->y1 = y;
lv_area_set_width(area_p, w);
lv_area_set_height(area_p, h);
}
/**
* Return with area of an area (x * y)
* @param area_p pointer to an area
* @return size of area
*/
uint32_t lv_area_get_size(const lv_area_t * area_p)
{
uint32_t size;
size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1);
return size;
}
void lv_area_increase(lv_area_t * area, lv_coord_t w_extra, lv_coord_t h_extra)
{
area->x1 -= w_extra;
area->x2 += w_extra;
area->y1 -= h_extra;
area->y2 += h_extra;
}
void lv_area_move(lv_area_t * area, lv_coord_t x_ofs, lv_coord_t y_ofs)
{
area->x1 += x_ofs;
area->x2 += x_ofs;
area->y1 += y_ofs;
area->y2 += y_ofs;
}
/**
* Get the common parts of two areas
* @param res_p pointer to an area, the result will be stored here
* @param a1_p pointer to the first area
* @param a2_p pointer to the second area
* @return false: the two area has NO common parts, res_p is invalid
*/
bool _lv_area_intersect(lv_area_t * res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
{
/*Get the smaller area from 'a1_p' and 'a2_p'*/
res_p->x1 = LV_MAX(a1_p->x1, a2_p->x1);
res_p->y1 = LV_MAX(a1_p->y1, a2_p->y1);
res_p->x2 = LV_MIN(a1_p->x2, a2_p->x2);
res_p->y2 = LV_MIN(a1_p->y2, a2_p->y2);
/*If x1 or y1 greater than x2 or y2 then the areas union is empty*/
bool union_ok = true;
if((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) {
union_ok = false;
}
return union_ok;
}
/**
* Join two areas into a third which involves the other two
* @param res_p pointer to an area, the result will be stored here
* @param a1_p pointer to the first area
* @param a2_p pointer to the second area
*/
void _lv_area_join(lv_area_t * a_res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
{
a_res_p->x1 = LV_MIN(a1_p->x1, a2_p->x1);
a_res_p->y1 = LV_MIN(a1_p->y1, a2_p->y1);
a_res_p->x2 = LV_MAX(a1_p->x2, a2_p->x2);
a_res_p->y2 = LV_MAX(a1_p->y2, a2_p->y2);
}
/**
* Check if a point is on an area
* @param a_p pointer to an area
* @param p_p pointer to a point
* @param radius radius of area (e.g. for rounded rectangle)
* @return false:the point is out of the area
*/
bool _lv_area_is_point_on(const lv_area_t * a_p, const lv_point_t * p_p, lv_coord_t radius)
{
/*First check the basic area*/
bool is_on_rect = false;
if((p_p->x >= a_p->x1 && p_p->x <= a_p->x2) && ((p_p->y >= a_p->y1 && p_p->y <= a_p->y2))) {
is_on_rect = true;
}
if(!is_on_rect)
return false;
/*Now handle potential rounded rectangles*/
if(radius <= 0) {
/*No radius, it is within the rectangle*/
return true;
}
lv_coord_t w = lv_area_get_width(a_p) / 2;
lv_coord_t h = lv_area_get_height(a_p) / 2;
lv_coord_t max_radius = LV_MIN(w, h);
if(radius > max_radius)
radius = max_radius;
/*Check if it's in one of the corners*/
lv_area_t corner_area;
/*Top left*/
corner_area.x1 = a_p->x1;
corner_area.x2 = a_p->x1 + radius;
corner_area.y1 = a_p->y1;
corner_area.y2 = a_p->y1 + radius;
if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x2 += radius;
corner_area.y2 += radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Bottom left*/
corner_area.y1 = a_p->y2 - radius;
corner_area.y2 = a_p->y2;
if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x2 += radius;
corner_area.y1 -= radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Bottom right*/
corner_area.x1 = a_p->x2 - radius;
corner_area.x2 = a_p->x2;
if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x1 -= radius;
corner_area.y1 -= radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Top right*/
corner_area.y1 = a_p->y1;
corner_area.y2 = a_p->y1 + radius;
if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x1 -= radius;
corner_area.y2 += radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Not within corners*/
return true;
}
/**
* Check if two area has common parts
* @param a1_p pointer to an area.
* @param a2_p pointer to an other area
* @return false: a1_p and a2_p has no common parts
*/
bool _lv_area_is_on(const lv_area_t * a1_p, const lv_area_t * a2_p)
{
if((a1_p->x1 <= a2_p->x2) && (a1_p->x2 >= a2_p->x1) && (a1_p->y1 <= a2_p->y2) && (a1_p->y2 >= a2_p->y1)) {
return true;
}
else {
return false;
}
}
/**
* Check if an area is fully on an other
* @param ain_p pointer to an area which could be in 'aholder_p'
* @param aholder_p pointer to an area which could involve 'ain_p'
* @param radius radius of `aholder_p` (e.g. for rounded rectangle)
* @return true: `ain_p` is fully inside `aholder_p`
*/
bool _lv_area_is_in(const lv_area_t * ain_p, const lv_area_t * aholder_p, lv_coord_t radius)
{
bool is_in = false;
if(ain_p->x1 >= aholder_p->x1 && ain_p->y1 >= aholder_p->y1 && ain_p->x2 <= aholder_p->x2 &&
ain_p->y2 <= aholder_p->y2) {
is_in = true;
}
if(!is_in) return false;
if(radius == 0) return true;
/*Check if the corner points are inside the radius or not*/
lv_point_t p;
p.x = ain_p->x1;
p.y = ain_p->y1;
if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
p.x = ain_p->x2;
p.y = ain_p->y1;
if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
p.x = ain_p->x1;
p.y = ain_p->y2;
if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
p.x = ain_p->x2;
p.y = ain_p->y2;
if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
return true;
}
/**
* Check if an area is fully out of an other
* @param aout_p pointer to an area which could be in 'aholder_p'
* @param aholder_p pointer to an area which could involve 'ain_p'
* @param radius radius of `aholder_p` (e.g. for rounded rectangle)
* @return true: `aout_p` is fully outside `aholder_p`
*/
bool _lv_area_is_out(const lv_area_t * aout_p, const lv_area_t * aholder_p, lv_coord_t radius)
{
if(aout_p->x2 < aholder_p->x1 || aout_p->y2 < aholder_p->y1 || aout_p->x1 > aholder_p->x2 ||
aout_p->y1 > aholder_p->y2) {
return true;
}
if(radius == 0) return false;
/*Check if the corner points are outside the radius or not*/
lv_point_t p;
p.x = aout_p->x1;
p.y = aout_p->y1;
if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
p.x = aout_p->x2;
p.y = aout_p->y1;
if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
p.x = aout_p->x1;
p.y = aout_p->y2;
if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
p.x = aout_p->x2;
p.y = aout_p->y2;
if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
return true;
}
bool _lv_area_is_equal(const lv_area_t * a, const lv_area_t * b)
{
return a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y1 && a->y2 == b->y2;
}
/**
* Align an area to an other
* @param base an are where the other will be aligned
* @param to_align the area to align
* @param align `LV_ALIGN_...`
* @param res x/y coordinates where `to_align` align area should be placed
*/
void lv_area_align(const lv_area_t * base, lv_area_t * to_align, lv_align_t align, lv_coord_t ofs_x, lv_coord_t ofs_y)
{
lv_coord_t x;
lv_coord_t y;
switch(align) {
case LV_ALIGN_CENTER:
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_TOP_LEFT:
x = 0;
y = 0;
break;
case LV_ALIGN_TOP_MID:
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
y = 0;
break;
case LV_ALIGN_TOP_RIGHT:
x = lv_area_get_width(base) - lv_area_get_width(to_align);
y = 0;
break;
case LV_ALIGN_BOTTOM_LEFT:
x = 0;
y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_BOTTOM_MID:
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_BOTTOM_RIGHT:
x = lv_area_get_width(base) - lv_area_get_width(to_align);
y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_LEFT_MID:
x = 0;
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_RIGHT_MID:
x = lv_area_get_width(base) - lv_area_get_width(to_align);
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_OUT_TOP_LEFT:
x = 0;
y = -lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_TOP_MID:
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
y = -lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_TOP_RIGHT:
x = lv_area_get_width(base) - lv_area_get_width(to_align);
y = -lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_BOTTOM_LEFT:
x = 0;
y = lv_area_get_height(base);
break;
case LV_ALIGN_OUT_BOTTOM_MID:
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
y = lv_area_get_height(base);
break;
case LV_ALIGN_OUT_BOTTOM_RIGHT:
x = lv_area_get_width(base) - lv_area_get_width(to_align);
y = lv_area_get_height(base);
break;
case LV_ALIGN_OUT_LEFT_TOP:
x = -lv_area_get_width(to_align);
y = 0;
break;
case LV_ALIGN_OUT_LEFT_MID:
x = -lv_area_get_width(to_align);
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_OUT_LEFT_BOTTOM:
x = -lv_area_get_width(to_align);
y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_RIGHT_TOP:
x = lv_area_get_width(base);
y = 0;
break;
case LV_ALIGN_OUT_RIGHT_MID:
x = lv_area_get_width(base);
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_OUT_RIGHT_BOTTOM:
x = lv_area_get_width(base);
y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
default:
x = 0;
y = 0;
break;
}
x += base->x1;
y += base->y1;
lv_coord_t w = lv_area_get_width(to_align);
lv_coord_t h = lv_area_get_height(to_align);
to_align->x1 = x + ofs_x;
to_align->y1 = y + ofs_y;
to_align->x2 = to_align->x1 + w - 1;
to_align->y2 = to_align->y1 + h - 1;
}
#define _LV_TRANSFORM_TRIGO_SHIFT 10
void lv_point_transform(lv_point_t * p, int32_t angle, int32_t zoom, const lv_point_t * pivot)
{
if(angle == 0 && zoom == 256) {
return;
}
p->x -= pivot->x;
p->y -= pivot->y;
if(angle == 0) {
p->x = (((int32_t)(p->x) * zoom) >> 8) + pivot->x;
p->y = (((int32_t)(p->y) * zoom) >> 8) + pivot->y;
return;
}
static int32_t angle_prev = INT32_MIN;
static int32_t sinma;
static int32_t cosma;
if(angle_prev != angle) {
int32_t angle_limited = angle;
if(angle_limited > 3600) angle_limited -= 3600;
if(angle_limited < 0) angle_limited += 3600;
int32_t angle_low = angle_limited / 10;
int32_t angle_high = angle_low + 1;
int32_t angle_rem = angle_limited - (angle_low * 10);
int32_t s1 = lv_trigo_sin(angle_low);
int32_t s2 = lv_trigo_sin(angle_high);
int32_t c1 = lv_trigo_sin(angle_low + 90);
int32_t c2 = lv_trigo_sin(angle_high + 90);
sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10;
cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10;
sinma = sinma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
cosma = cosma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
angle_prev = angle;
}
int32_t x = p->x;
int32_t y = p->y;
if(zoom == 256) {
p->x = ((cosma * x - sinma * y) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->x;
p->y = ((sinma * x + cosma * y) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->y;
}
else {
p->x = (((cosma * x - sinma * y) * zoom) >> (_LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->x;
p->y = (((sinma * x + cosma * y) * zoom) >> (_LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->y;
}
}
/**********************
* STATIC FUNCTIONS
**********************/
static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p)
{
lv_coord_t r = (area->x2 - area->x1) / 2;
/*Circle center*/
lv_coord_t cx = area->x1 + r;
lv_coord_t cy = area->y1 + r;
/*Simplify the code by moving everything to (0, 0)*/
lv_coord_t px = p->x - cx;
lv_coord_t py = p->y - cy;
uint32_t r_sqrd = r * r;
uint32_t dist = (px * px) + (py * py);
if(dist <= r_sqrd)
return true;
else
return false;
}