This repository has been archived on 2023-07-17. You can view files and clone it, but cannot push or open issues or pull requests.
bl_mcu_sdk/components/graphics/lvgl/draw/lv_draw_mask.h

395 lines
13 KiB
C

/**
* @file lv_draw_mask.h
*
*/
#ifndef LV_DRAW_MASK_H
#define LV_DRAW_MASK_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include <stdbool.h>
#include "../misc/lv_area.h"
#include "../misc/lv_color.h"
#include "../misc/lv_math.h"
/*********************
* DEFINES
*********************/
#define LV_MASK_ID_INV (-1)
#if LV_DRAW_COMPLEX
# define _LV_MASK_MAX_NUM 16
#else
# define _LV_MASK_MAX_NUM 1
#endif
/**********************
* TYPEDEFS
**********************/
enum {
LV_DRAW_MASK_RES_TRANSP,
LV_DRAW_MASK_RES_FULL_COVER,
LV_DRAW_MASK_RES_CHANGED,
LV_DRAW_MASK_RES_UNKNOWN
};
typedef uint8_t lv_draw_mask_res_t;
typedef struct {
void * param;
void * custom_id;
} _lv_draw_mask_saved_t;
typedef _lv_draw_mask_saved_t _lv_draw_mask_saved_arr_t[_LV_MASK_MAX_NUM];
#if LV_DRAW_COMPLEX == 0
static inline uint8_t lv_draw_mask_get_cnt(void)
{
return 0;
}
static inline bool lv_draw_mask_is_any(const lv_area_t * a)
{
LV_UNUSED(a);
return false;
}
#endif
#if LV_DRAW_COMPLEX
enum {
LV_DRAW_MASK_TYPE_LINE,
LV_DRAW_MASK_TYPE_ANGLE,
LV_DRAW_MASK_TYPE_RADIUS,
LV_DRAW_MASK_TYPE_FADE,
LV_DRAW_MASK_TYPE_MAP,
LV_DRAW_MASK_TYPE_POLYGON,
};
typedef uint8_t lv_draw_mask_type_t;
enum {
LV_DRAW_MASK_LINE_SIDE_LEFT = 0,
LV_DRAW_MASK_LINE_SIDE_RIGHT,
LV_DRAW_MASK_LINE_SIDE_TOP,
LV_DRAW_MASK_LINE_SIDE_BOTTOM,
};
/**
* A common callback type for every mask type.
* Used internally by the library.
*/
typedef lv_draw_mask_res_t (*lv_draw_mask_xcb_t)(lv_opa_t * mask_buf, lv_coord_t abs_x, lv_coord_t abs_y,
lv_coord_t len,
void * p);
typedef uint8_t lv_draw_mask_line_side_t;
typedef struct {
lv_draw_mask_xcb_t cb;
lv_draw_mask_type_t type;
} _lv_draw_mask_common_dsc_t;
typedef struct {
/*The first element must be the common descriptor*/
_lv_draw_mask_common_dsc_t dsc;
struct {
/*First point*/
lv_point_t p1;
/*Second point*/
lv_point_t p2;
/*Which side to keep?*/
lv_draw_mask_line_side_t side : 2;
} cfg;
/*A point of the line*/
lv_point_t origo;
/*X / (1024*Y) steepness (X is 0..1023 range). What is the change of X in 1024 Y?*/
int32_t xy_steep;
/*Y / (1024*X) steepness (Y is 0..1023 range). What is the change of Y in 1024 X?*/
int32_t yx_steep;
/*Helper which stores yx_steep for flat lines and xy_steep for steep (non flat) lines*/
int32_t steep;
/*Steepness in 1 px in 0..255 range. Used only by flat lines.*/
int32_t spx;
/*1: It's a flat line? (Near to horizontal)*/
uint8_t flat : 1;
/*Invert the mask. The default is: Keep the left part.
*It is used to select left/right/top/bottom*/
uint8_t inv: 1;
} lv_draw_mask_line_param_t;
typedef struct {
/*The first element must be the common descriptor*/
_lv_draw_mask_common_dsc_t dsc;
struct {
lv_point_t vertex_p;
lv_coord_t start_angle;
lv_coord_t end_angle;
} cfg;
lv_draw_mask_line_param_t start_line;
lv_draw_mask_line_param_t end_line;
uint16_t delta_deg;
} lv_draw_mask_angle_param_t;
typedef struct {
uint8_t * buf;
lv_opa_t * cir_opa; /*Opacity of values on the circumference of an 1/4 circle*/
uint16_t * x_start_on_y; /*The x coordinate of the circle for each y value*/
uint16_t * opa_start_on_y; /*The index of `cir_opa` for each y value*/
int32_t life; /*How many times the entry way used*/
uint32_t used_cnt; /*Like a semaphore to count the referencing masks*/
lv_coord_t radius; /*The radius of the entry*/
} _lv_draw_mask_radius_circle_dsc_t;
typedef _lv_draw_mask_radius_circle_dsc_t _lv_draw_mask_radius_circle_dsc_arr_t[LV_CIRCLE_CACHE_SIZE];
typedef struct {
/*The first element must be the common descriptor*/
_lv_draw_mask_common_dsc_t dsc;
struct {
lv_area_t rect;
lv_coord_t radius;
/*Invert the mask. 0: Keep the pixels inside.*/
uint8_t outer: 1;
} cfg;
_lv_draw_mask_radius_circle_dsc_t * circle;
} lv_draw_mask_radius_param_t;
typedef struct {
/*The first element must be the common descriptor*/
_lv_draw_mask_common_dsc_t dsc;
struct {
lv_area_t coords;
lv_coord_t y_top;
lv_coord_t y_bottom;
lv_opa_t opa_top;
lv_opa_t opa_bottom;
} cfg;
} lv_draw_mask_fade_param_t;
typedef struct _lv_draw_mask_map_param_t {
/*The first element must be the common descriptor*/
_lv_draw_mask_common_dsc_t dsc;
struct {
lv_area_t coords;
const lv_opa_t * map;
} cfg;
} lv_draw_mask_map_param_t;
typedef struct {
/*The first element must be the common descriptor*/
_lv_draw_mask_common_dsc_t dsc;
struct {
lv_point_t * points;
uint16_t point_cnt;
} cfg;
} lv_draw_mask_polygon_param_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Add a draw mask. Everything drawn after it (until removing the mask) will be affected by the mask.
* @param param an initialized mask parameter. Only the pointer is saved.
* @param custom_id a custom pointer to identify the mask. Used in `lv_draw_mask_remove_custom`.
* @return the an integer, the ID of the mask. Can be used in `lv_draw_mask_remove_id`.
*/
int16_t lv_draw_mask_add(void * param, void * custom_id);
//! @cond Doxygen_Suppress
/**
* Apply the added buffers on a line. Used internally by the library's drawing routines.
* @param mask_buf store the result mask here. Has to be `len` byte long. Should be initialized with `0xFF`.
* @param abs_x absolute X coordinate where the line to calculate start
* @param abs_y absolute Y coordinate where the line to calculate start
* @param len length of the line to calculate (in pixel count)
* @return One of these values:
* - `LV_DRAW_MASK_RES_FULL_TRANSP`: the whole line is transparent. `mask_buf` is not set to zero
* - `LV_DRAW_MASK_RES_FULL_COVER`: the whole line is fully visible. `mask_buf` is unchanged
* - `LV_DRAW_MASK_RES_CHANGED`: `mask_buf` has changed, it shows the desired opacity of each pixel in the given line
*/
LV_ATTRIBUTE_FAST_MEM lv_draw_mask_res_t lv_draw_mask_apply(lv_opa_t * mask_buf, lv_coord_t abs_x, lv_coord_t abs_y,
lv_coord_t len);
/**
* Apply the specified buffers on a line. Used internally by the library's drawing routines.
* @param mask_buf store the result mask here. Has to be `len` byte long. Should be initialized with `0xFF`.
* @param abs_x absolute X coordinate where the line to calculate start
* @param abs_y absolute Y coordinate where the line to calculate start
* @param len length of the line to calculate (in pixel count)
* @param ids ID array of added buffers
* @param ids_count number of ID array
* @return One of these values:
* - `LV_DRAW_MASK_RES_FULL_TRANSP`: the whole line is transparent. `mask_buf` is not set to zero
* - `LV_DRAW_MASK_RES_FULL_COVER`: the whole line is fully visible. `mask_buf` is unchanged
* - `LV_DRAW_MASK_RES_CHANGED`: `mask_buf` has changed, it shows the desired opacity of each pixel in the given line
*/
LV_ATTRIBUTE_FAST_MEM lv_draw_mask_res_t lv_draw_mask_apply_ids(lv_opa_t * mask_buf, lv_coord_t abs_x, lv_coord_t abs_y,
lv_coord_t len, const int16_t * ids, int16_t ids_count);
//! @endcond
/**
* Remove a mask with a given ID
* @param id the ID of the mask. Returned by `lv_draw_mask_add`
* @return the parameter of the removed mask.
* If more masks have `custom_id` ID then the last mask's parameter will be returned
*/
void * lv_draw_mask_remove_id(int16_t id);
/**
* Remove all mask with a given custom ID
* @param custom_id a pointer used in `lv_draw_mask_add`
* @return return the parameter of the removed mask.
* If more masks have `custom_id` ID then the last mask's parameter will be returned
*/
void * lv_draw_mask_remove_custom(void * custom_id);
/**
* Free the data from the parameter.
* It's called inside `lv_draw_mask_remove_id` and `lv_draw_mask_remove_custom`
* Needs to be called only in special cases when the mask is not added by `lv_draw_mask_add`
* and not removed by `lv_draw_mask_remove_id` or `lv_draw_mask_remove_custom`
* @param p pointer to a mask parameter
*/
void lv_draw_mask_free_param(void * p);
/**
* Called by LVGL the rendering of a screen is ready to clean up
* the temporal (cache) data of the masks
*/
void _lv_draw_mask_cleanup(void);
//! @cond Doxygen_Suppress
/**
* Count the currently added masks
* @return number of active masks
*/
LV_ATTRIBUTE_FAST_MEM uint8_t lv_draw_mask_get_cnt(void);
/**
* Check if there is any added draw mask
* @param a an area to test for affecting masks.
* @return true: there is t least 1 draw mask; false: there are no draw masks
*/
bool lv_draw_mask_is_any(const lv_area_t * a);
//! @endcond
/**
*Initialize a line mask from two points.
* @param param pointer to a `lv_draw_mask_param_t` to initialize
* @param p1x X coordinate of the first point of the line
* @param p1y Y coordinate of the first point of the line
* @param p2x X coordinate of the second point of the line
* @param p2y y coordinate of the second point of the line
* @param side and element of `lv_draw_mask_line_side_t` to describe which side to keep.
* With `LV_DRAW_MASK_LINE_SIDE_LEFT/RIGHT` and horizontal line all pixels are kept
* With `LV_DRAW_MASK_LINE_SIDE_TOP/BOTTOM` and vertical line all pixels are kept
*/
void lv_draw_mask_line_points_init(lv_draw_mask_line_param_t * param, lv_coord_t p1x, lv_coord_t p1y, lv_coord_t p2x,
lv_coord_t p2y, lv_draw_mask_line_side_t side);
/**
*Initialize a line mask from a point and an angle.
* @param param pointer to a `lv_draw_mask_param_t` to initialize
* @param px X coordinate of a point of the line
* @param py X coordinate of a point of the line
* @param angle right 0 deg, bottom: 90
* @param side and element of `lv_draw_mask_line_side_t` to describe which side to keep.
* With `LV_DRAW_MASK_LINE_SIDE_LEFT/RIGHT` and horizontal line all pixels are kept
* With `LV_DRAW_MASK_LINE_SIDE_TOP/BOTTOM` and vertical line all pixels are kept
*/
void lv_draw_mask_line_angle_init(lv_draw_mask_line_param_t * param, lv_coord_t p1x, lv_coord_t py, int16_t angle,
lv_draw_mask_line_side_t side);
/**
* Initialize an angle mask.
* @param param pointer to a `lv_draw_mask_param_t` to initialize
* @param vertex_x X coordinate of the angle vertex (absolute coordinates)
* @param vertex_y Y coordinate of the angle vertex (absolute coordinates)
* @param start_angle start angle in degrees. 0 deg on the right, 90 deg, on the bottom
* @param end_angle end angle
*/
void lv_draw_mask_angle_init(lv_draw_mask_angle_param_t * param, lv_coord_t vertex_x, lv_coord_t vertex_y,
lv_coord_t start_angle, lv_coord_t end_angle);
/**
* Initialize a fade mask.
* @param param pointer to an `lv_draw_mask_radius_param_t` to initialize
* @param rect coordinates of the rectangle to affect (absolute coordinates)
* @param radius radius of the rectangle
* @param inv true: keep the pixels inside the rectangle; keep the pixels outside of the rectangle
*/
void lv_draw_mask_radius_init(lv_draw_mask_radius_param_t * param, const lv_area_t * rect, lv_coord_t radius, bool inv);
/**
* Initialize a fade mask.
* @param param pointer to a `lv_draw_mask_param_t` to initialize
* @param coords coordinates of the area to affect (absolute coordinates)
* @param opa_top opacity on the top
* @param y_top at which coordinate start to change to opacity to `opa_bottom`
* @param opa_bottom opacity at the bottom
* @param y_bottom at which coordinate reach `opa_bottom`.
*/
void lv_draw_mask_fade_init(lv_draw_mask_fade_param_t * param, const lv_area_t * coords, lv_opa_t opa_top,
lv_coord_t y_top,
lv_opa_t opa_bottom, lv_coord_t y_bottom);
/**
* Initialize a map mask.
* @param param pointer to a `lv_draw_mask_param_t` to initialize
* @param coords coordinates of the map (absolute coordinates)
* @param map array of bytes with the mask values
*/
void lv_draw_mask_map_init(lv_draw_mask_map_param_t * param, const lv_area_t * coords, const lv_opa_t * map);
void lv_draw_mask_polygon_init(lv_draw_mask_polygon_param_t * param, const lv_point_t * points, uint16_t point_cnt);
#endif /*LV_DRAW_COMPLEX*/
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_DRAW_MASK_H*/