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bl_mcu_sdk/components/lvgl/lv_misc/lv_area.c
2021-06-20 12:25:46 +08:00

444 lines
12 KiB
C

/**
* @file lv_area.c
*
*/
/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
#include "lv_area.h"
#include "lv_math.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static bool lv_point_within_circle(const lv_area_t *area, const lv_point_t *p);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize an area
* @param area_p pointer to an area
* @param x1 left coordinate of the area
* @param y1 top coordinate of the area
* @param x2 right coordinate of the area
* @param y2 bottom coordinate of the area
*/
void lv_area_set(lv_area_t *area_p, lv_coord_t x1, lv_coord_t y1, lv_coord_t x2, lv_coord_t y2)
{
area_p->x1 = x1;
area_p->y1 = y1;
area_p->x2 = x2;
area_p->y2 = y2;
}
/**
* Set the width of an area
* @param area_p pointer to an area
* @param w the new width of the area (w == 1 makes x1 == x2)
*/
void lv_area_set_width(lv_area_t *area_p, lv_coord_t w)
{
area_p->x2 = area_p->x1 + w - 1;
}
/**
* Set the height of an area
* @param area_p pointer to an area
* @param h the new height of the area (h == 1 makes y1 == y2)
*/
void lv_area_set_height(lv_area_t *area_p, lv_coord_t h)
{
area_p->y2 = area_p->y1 + h - 1;
}
/**
* Set the position of an area (width and height will be kept)
* @param area_p pointer to an area
* @param x the new x coordinate of the area
* @param y the new y coordinate of the area
*/
void _lv_area_set_pos(lv_area_t *area_p, lv_coord_t x, lv_coord_t y)
{
lv_coord_t w = lv_area_get_width(area_p);
lv_coord_t h = lv_area_get_height(area_p);
area_p->x1 = x;
area_p->y1 = y;
lv_area_set_width(area_p, w);
lv_area_set_height(area_p, h);
}
/**
* Return with area of an area (x * y)
* @param area_p pointer to an area
* @return size of area
*/
uint32_t lv_area_get_size(const lv_area_t *area_p)
{
uint32_t size;
size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1);
return size;
}
/**
* Get the common parts of two areas
* @param res_p pointer to an area, the result will be stored here
* @param a1_p pointer to the first area
* @param a2_p pointer to the second area
* @return false: the two area has NO common parts, res_p is invalid
*/
bool _lv_area_intersect(lv_area_t *res_p, const lv_area_t *a1_p, const lv_area_t *a2_p)
{
/* Get the smaller area from 'a1_p' and 'a2_p' */
res_p->x1 = LV_MATH_MAX(a1_p->x1, a2_p->x1);
res_p->y1 = LV_MATH_MAX(a1_p->y1, a2_p->y1);
res_p->x2 = LV_MATH_MIN(a1_p->x2, a2_p->x2);
res_p->y2 = LV_MATH_MIN(a1_p->y2, a2_p->y2);
/*If x1 or y1 greater then x2 or y2 then the areas union is empty*/
bool union_ok = true;
if ((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) {
union_ok = false;
}
return union_ok;
}
/**
* Join two areas into a third which involves the other two
* @param res_p pointer to an area, the result will be stored here
* @param a1_p pointer to the first area
* @param a2_p pointer to the second area
*/
void _lv_area_join(lv_area_t *a_res_p, const lv_area_t *a1_p, const lv_area_t *a2_p)
{
a_res_p->x1 = LV_MATH_MIN(a1_p->x1, a2_p->x1);
a_res_p->y1 = LV_MATH_MIN(a1_p->y1, a2_p->y1);
a_res_p->x2 = LV_MATH_MAX(a1_p->x2, a2_p->x2);
a_res_p->y2 = LV_MATH_MAX(a1_p->y2, a2_p->y2);
}
/**
* Check if a point is on an area
* @param a_p pointer to an area
* @param p_p pointer to a point
* @param radius radius of area (e.g. for rounded rectangle)
* @return false:the point is out of the area
*/
bool _lv_area_is_point_on(const lv_area_t *a_p, const lv_point_t *p_p, lv_coord_t radius)
{
/*First check the basic area*/
bool is_on_rect = false;
if ((p_p->x >= a_p->x1 && p_p->x <= a_p->x2) && ((p_p->y >= a_p->y1 && p_p->y <= a_p->y2))) {
is_on_rect = true;
}
if (!is_on_rect) {
return false;
}
/*Now handle potential rounded rectangles*/
if (radius <= 0) {
/*No radius, it is within the rectangle*/
return true;
}
lv_coord_t w = lv_area_get_width(a_p) / 2;
lv_coord_t h = lv_area_get_height(a_p) / 2;
lv_coord_t max_radius = LV_MATH_MIN(w, h);
if (radius > max_radius) {
radius = max_radius;
}
/*Check if it's in one of the corners*/
lv_area_t corner_area;
/*Top left*/
corner_area.x1 = a_p->x1;
corner_area.x2 = a_p->x1 + radius;
corner_area.y1 = a_p->y1;
corner_area.y2 = a_p->y1 + radius;
if (_lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x2 += radius;
corner_area.y2 += radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Bottom left*/
corner_area.y1 = a_p->y2 - radius;
corner_area.y2 = a_p->y2;
if (_lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x2 += radius;
corner_area.y1 -= radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Bottom right*/
corner_area.x1 = a_p->x2 - radius;
corner_area.x2 = a_p->x2;
if (_lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x1 -= radius;
corner_area.y1 -= radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Top right*/
corner_area.y1 = a_p->y1;
corner_area.y2 = a_p->y1 + radius;
if (_lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x1 -= radius;
corner_area.y2 += radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Not within corners*/
return true;
}
/**
* Check if two area has common parts
* @param a1_p pointer to an area.
* @param a2_p pointer to an other area
* @return false: a1_p and a2_p has no common parts
*/
bool _lv_area_is_on(const lv_area_t *a1_p, const lv_area_t *a2_p)
{
if ((a1_p->x1 <= a2_p->x2) && (a1_p->x2 >= a2_p->x1) && (a1_p->y1 <= a2_p->y2) && (a1_p->y2 >= a2_p->y1)) {
return true;
} else {
return false;
}
}
/**
* Check if an area is fully on an other
* @param ain_p pointer to an area which could be in 'aholder_p'
* @param aholder_p pointer to an area which could involve 'ain_p'
* @param radius radius of `aholder_p` (e.g. for rounded rectangle)
* @return true: `ain_p` is fully inside `aholder_p`
*/
bool _lv_area_is_in(const lv_area_t *ain_p, const lv_area_t *aholder_p, lv_coord_t radius)
{
bool is_in = false;
if (ain_p->x1 >= aholder_p->x1 && ain_p->y1 >= aholder_p->y1 && ain_p->x2 <= aholder_p->x2 &&
ain_p->y2 <= aholder_p->y2) {
is_in = true;
}
if (!is_in) {
return false;
}
if (radius == 0) {
return true;
}
/*Check if the corner points are inside the radius or not*/
lv_point_t p;
p.x = ain_p->x1;
p.y = ain_p->y1;
if (_lv_area_is_point_on(aholder_p, &p, radius) == false) {
return false;
}
p.x = ain_p->x2;
p.y = ain_p->y1;
if (_lv_area_is_point_on(aholder_p, &p, radius) == false) {
return false;
}
p.x = ain_p->x1;
p.y = ain_p->y2;
if (_lv_area_is_point_on(aholder_p, &p, radius) == false) {
return false;
}
p.x = ain_p->x2;
p.y = ain_p->y2;
if (_lv_area_is_point_on(aholder_p, &p, radius) == false) {
return false;
}
return true;
}
/**
* Align an area to an other
* @param base an are where the other will be aligned
* @param to_align the area to align
* @param align `LV_ALIGN_...`
* @param res x/y coordinates where `to_align` align area should be placed
*/
void _lv_area_align(const lv_area_t *base, const lv_area_t *to_align, lv_align_t align, lv_point_t *res)
{
switch (align) {
case LV_ALIGN_CENTER:
res->x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
res->y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_IN_TOP_LEFT:
res->x = 0;
res->y = 0;
break;
case LV_ALIGN_IN_TOP_MID:
res->x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
res->y = 0;
break;
case LV_ALIGN_IN_TOP_RIGHT:
res->x = lv_area_get_width(base) - lv_area_get_width(to_align);
res->y = 0;
break;
case LV_ALIGN_IN_BOTTOM_LEFT:
res->x = 0;
res->y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_IN_BOTTOM_MID:
res->x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
res->y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_IN_BOTTOM_RIGHT:
res->x = lv_area_get_width(base) - lv_area_get_width(to_align);
res->y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_IN_LEFT_MID:
res->x = 0;
res->y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_IN_RIGHT_MID:
res->x = lv_area_get_width(base) - lv_area_get_width(to_align);
res->y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_OUT_TOP_LEFT:
res->x = 0;
res->y = -lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_TOP_MID:
res->x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
res->y = -lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_TOP_RIGHT:
res->x = lv_area_get_width(base) - lv_area_get_width(to_align);
res->y = -lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_BOTTOM_LEFT:
res->x = 0;
res->y = lv_area_get_height(base);
break;
case LV_ALIGN_OUT_BOTTOM_MID:
res->x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
res->y = lv_area_get_height(base);
break;
case LV_ALIGN_OUT_BOTTOM_RIGHT:
res->x = lv_area_get_width(base) - lv_area_get_width(to_align);
res->y = lv_area_get_height(base);
break;
case LV_ALIGN_OUT_LEFT_TOP:
res->x = -lv_area_get_width(to_align);
res->y = 0;
break;
case LV_ALIGN_OUT_LEFT_MID:
res->x = -lv_area_get_width(to_align);
res->y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_OUT_LEFT_BOTTOM:
res->x = -lv_area_get_width(to_align);
res->y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_RIGHT_TOP:
res->x = lv_area_get_width(base);
res->y = 0;
break;
case LV_ALIGN_OUT_RIGHT_MID:
res->x = lv_area_get_width(base);
res->y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_OUT_RIGHT_BOTTOM:
res->x = lv_area_get_width(base);
res->y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
}
res->x += base->x1;
res->y += base->y1;
}
/**********************
* STATIC FUNCTIONS
**********************/
static bool lv_point_within_circle(const lv_area_t *area, const lv_point_t *p)
{
lv_coord_t r = (area->x2 - area->x1) / 2;
/* Circle center */
lv_coord_t cx = area->x1 + r;
lv_coord_t cy = area->y1 + r;
/*Simplify the code by moving everything to (0, 0) */
lv_coord_t px = p->x - cx;
lv_coord_t py = p->y - cy;
uint32_t r_sqrd = r * r;
uint32_t dist = (px * px) + (py * py);
if (dist <= r_sqrd) {
return true;
} else {
return false;
}
}