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bl_mcu_sdk/components/lvgl/hal/lv_hal_disp.h

372 lines
13 KiB
C

/**
* @file lv_hal_disp.h
*
* @description Display Driver HAL interface header file
*
*/
#ifndef LV_HAL_DISP_H
#define LV_HAL_DISP_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include <stdint.h>
#include <stdbool.h>
#include "lv_hal.h"
#include "../draw/lv_draw.h"
#include "../misc/lv_color.h"
#include "../misc/lv_area.h"
#include "../misc/lv_ll.h"
#include "../misc/lv_timer.h"
/*********************
* DEFINES
*********************/
#ifndef LV_INV_BUF_SIZE
#define LV_INV_BUF_SIZE 32 /*Buffer size for invalid areas*/
#endif
#ifndef LV_ATTRIBUTE_FLUSH_READY
#define LV_ATTRIBUTE_FLUSH_READY
#endif
/**********************
* TYPEDEFS
**********************/
struct _lv_obj_t;
struct _lv_disp_t;
struct _lv_disp_drv_t;
struct _lv_theme_t;
/**
* Structure for holding display buffer information.
*/
typedef struct _lv_disp_draw_buf_t {
void * buf1; /**< First display buffer.*/
void * buf2; /**< Second display buffer.*/
/*Internal, used by the library*/
void * buf_act;
uint32_t size; /*In pixel count*/
/*1: flushing is in progress. (It can't be a bit field because when it's cleared from IRQ Read-Modify-Write issue might occur)*/
volatile int flushing;
/*1: It was the last chunk to flush. (It can't be a bit field because when it's cleared from IRQ Read-Modify-Write issue might occur)*/
volatile int flushing_last;
volatile uint32_t last_area : 1; /*1: the last area is being rendered*/
volatile uint32_t last_part : 1; /*1: the last part of the current area is being rendered*/
} lv_disp_draw_buf_t;
typedef enum {
LV_DISP_ROT_NONE = 0,
LV_DISP_ROT_90,
LV_DISP_ROT_180,
LV_DISP_ROT_270
} lv_disp_rot_t;
/**
* Display Driver structure to be registered by HAL.
* Only its pointer will be saved in `lv_disp_t` so it should be declared as
* `static lv_disp_drv_t my_drv` or allocated dynamically.
*/
typedef struct _lv_disp_drv_t {
lv_coord_t hor_res; /**< Horizontal resolution.*/
lv_coord_t ver_res; /**< Vertical resolution.*/
lv_coord_t
physical_hor_res; /**< Horizontal resolution of the full / physical display. Set to -1 for fullscreen mode.*/
lv_coord_t
physical_ver_res; /**< Vertical resolution of the full / physical display. Set to -1 for fullscreen mode.*/
lv_coord_t
offset_x; /**< Horizontal offset from the full / physical display. Set to 0 for fullscreen mode.*/
lv_coord_t offset_y; /**< Vertical offset from the full / physical display. Set to 0 for fullscreen mode.*/
/** Pointer to a buffer initialized with `lv_disp_draw_buf_init()`.
* LVGL will use this buffer(s) to draw the screens contents*/
lv_disp_draw_buf_t * draw_buf;
uint32_t direct_mode : 1; /**< 1: Use screen-sized buffers and draw to absolute coordinates*/
uint32_t full_refresh : 1; /**< 1: Always make the whole screen redrawn*/
uint32_t sw_rotate : 1; /**< 1: use software rotation (slower)*/
uint32_t antialiasing : 1; /**< 1: anti-aliasing is enabled on this display.*/
uint32_t rotated : 2; /**< 1: turn the display by 90 degree. @warning Does not update coordinates for you!*/
uint32_t screen_transp : 1; /**Handle if the screen doesn't have a solid (opa == LV_OPA_COVER) background.
* Use only if required because it's slower.*/
uint32_t dpi : 10; /** DPI (dot per inch) of the display. Default value is `LV_DPI_DEF`.*/
/** MANDATORY: Write the internal buffer (draw_buf) to the display. 'lv_disp_flush_ready()' has to be
* called when finished*/
void (*flush_cb)(struct _lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
/** OPTIONAL: Extend the invalidated areas to match with the display drivers requirements
* E.g. round `y` to, 8, 16 ..) on a monochrome display*/
void (*rounder_cb)(struct _lv_disp_drv_t * disp_drv, lv_area_t * area);
/** OPTIONAL: Set a pixel in a buffer according to the special requirements of the display
* Can be used for color format not supported in LittelvGL. E.g. 2 bit -> 4 gray scales
* @note Much slower then drawing with supported color formats.*/
void (*set_px_cb)(struct _lv_disp_drv_t * disp_drv, uint8_t * buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
lv_color_t color, lv_opa_t opa);
void (*clear_cb)(struct _lv_disp_drv_t * disp_drv, uint8_t * buf, uint32_t size);
/** OPTIONAL: Called after every refresh cycle to tell the rendering and flushing time + the
* number of flushed pixels*/
void (*monitor_cb)(struct _lv_disp_drv_t * disp_drv, uint32_t time, uint32_t px);
/** OPTIONAL: Called periodically while lvgl waits for operation to be completed.
* For example flushing or GPU
* User can execute very simple tasks here or yield the task*/
void (*wait_cb)(struct _lv_disp_drv_t * disp_drv);
/** OPTIONAL: Called when lvgl needs any CPU cache that affects rendering to be cleaned*/
void (*clean_dcache_cb)(struct _lv_disp_drv_t * disp_drv);
/** OPTIONAL: called when driver parameters are updated */
void (*drv_update_cb)(struct _lv_disp_drv_t * disp_drv);
/** OPTIONAL: called when start rendering */
void (*render_start_cb)(struct _lv_disp_drv_t * disp_drv);
/** On CHROMA_KEYED images this color will be transparent.
* `LV_COLOR_CHROMA_KEY` by default. (lv_conf.h)*/
lv_color_t color_chroma_key;
lv_draw_ctx_t * draw_ctx;
void (*draw_ctx_init)(struct _lv_disp_drv_t * disp_drv, lv_draw_ctx_t * draw_ctx);
void (*draw_ctx_deinit)(struct _lv_disp_drv_t * disp_drv, lv_draw_ctx_t * draw_ctx);
size_t draw_ctx_size;
#if LV_USE_USER_DATA
void * user_data; /**< Custom display driver user data*/
#endif
} lv_disp_drv_t;
/**
* Display structure.
* @note `lv_disp_drv_t` should be the first member of the structure.
*/
typedef struct _lv_disp_t {
/**< Driver to the display*/
struct _lv_disp_drv_t * driver;
/**< A timer which periodically checks the dirty areas and refreshes them*/
lv_timer_t * refr_timer;
/**< The theme assigned to the screen*/
struct _lv_theme_t * theme;
/** Screens of the display*/
struct _lv_obj_t ** screens; /**< Array of screen objects.*/
struct _lv_obj_t * act_scr; /**< Currently active screen on this display*/
struct _lv_obj_t * prev_scr; /**< Previous screen. Used during screen animations*/
struct _lv_obj_t * scr_to_load; /**< The screen prepared to load in lv_scr_load_anim*/
struct _lv_obj_t * top_layer; /**< @see lv_disp_get_layer_top*/
struct _lv_obj_t * sys_layer; /**< @see lv_disp_get_layer_sys*/
uint32_t screen_cnt;
uint8_t draw_prev_over_act :
1; /**< 1: Draw previous screen over active screen*/
uint8_t del_prev :
1; /**< 1: Automatically delete the previous screen when the screen load animation is ready*/
uint8_t rendering_in_progress : 1; /**< 1: The current screen rendering is in progress*/
lv_opa_t bg_opa; /**<Opacity of the background color or wallpaper*/
lv_color_t bg_color; /**< Default display color when screens are transparent*/
const void * bg_img; /**< An image source to display as wallpaper*/
/** Invalidated (marked to redraw) areas*/
lv_area_t inv_areas[LV_INV_BUF_SIZE];
uint8_t inv_area_joined[LV_INV_BUF_SIZE];
uint16_t inv_p;
int32_t inv_en_cnt;
/*Miscellaneous data*/
uint32_t last_activity_time; /**< Last time when there was activity on this display*/
} lv_disp_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize a display driver with default values.
* It is used to have known values in the fields and not junk in memory.
* After it you can safely set only the fields you need.
* @param driver pointer to driver variable to initialize
*/
void lv_disp_drv_init(lv_disp_drv_t * driver);
/**
* Initialize a display buffer
* @param draw_buf pointer `lv_disp_draw_buf_t` variable to initialize
* @param buf1 A buffer to be used by LVGL to draw the image.
* Always has to specified and can't be NULL.
* Can be an array allocated by the user. E.g. `static lv_color_t disp_buf1[1024 * 10]`
* Or a memory address e.g. in external SRAM
* @param buf2 Optionally specify a second buffer to make image rendering and image flushing
* (sending to the display) parallel.
* In the `disp_drv->flush` you should use DMA or similar hardware to send
* the image to the display in the background.
* It lets LVGL to render next frame into the other buffer while previous is being
* sent. Set to `NULL` if unused.
* @param size_in_px_cnt size of the `buf1` and `buf2` in pixel count.
*/
void lv_disp_draw_buf_init(lv_disp_draw_buf_t * draw_buf, void * buf1, void * buf2, uint32_t size_in_px_cnt);
/**
* Register an initialized display driver.
* Automatically set the first display as active.
* @param driver pointer to an initialized 'lv_disp_drv_t' variable. Only its pointer is saved!
* @return pointer to the new display or NULL on error
*/
lv_disp_t * lv_disp_drv_register(lv_disp_drv_t * driver);
/**
* Update the driver in run time.
* @param disp pointer to a display. (return value of `lv_disp_drv_register`)
* @param new_drv pointer to the new driver
*/
void lv_disp_drv_update(lv_disp_t * disp, lv_disp_drv_t * new_drv);
/**
* Remove a display
* @param disp pointer to display
*/
void lv_disp_remove(lv_disp_t * disp);
/**
* Set a default display. The new screens will be created on it by default.
* @param disp pointer to a display
*/
void lv_disp_set_default(lv_disp_t * disp);
/**
* Get the default display
* @return pointer to the default display
*/
lv_disp_t * lv_disp_get_default(void);
/**
* Get the horizontal resolution of a display
* @param disp pointer to a display (NULL to use the default display)
* @return the horizontal resolution of the display
*/
lv_coord_t lv_disp_get_hor_res(lv_disp_t * disp);
/**
* Get the vertical resolution of a display
* @param disp pointer to a display (NULL to use the default display)
* @return the vertical resolution of the display
*/
lv_coord_t lv_disp_get_ver_res(lv_disp_t * disp);
/**
* Get the full / physical horizontal resolution of a display
* @param disp pointer to a display (NULL to use the default display)
* @return the full / physical horizontal resolution of the display
*/
lv_coord_t lv_disp_get_physical_hor_res(lv_disp_t * disp);
/**
* Get the full / physical vertical resolution of a display
* @param disp pointer to a display (NULL to use the default display)
* @return the full / physical vertical resolution of the display
*/
lv_coord_t lv_disp_get_physical_ver_res(lv_disp_t * disp);
/**
* Get the horizontal offset from the full / physical display
* @param disp pointer to a display (NULL to use the default display)
* @return the horizontal offset from the full / physical display
*/
lv_coord_t lv_disp_get_offset_x(lv_disp_t * disp);
/**
* Get the vertical offset from the full / physical display
* @param disp pointer to a display (NULL to use the default display)
* @return the horizontal offset from the full / physical display
*/
lv_coord_t lv_disp_get_offset_y(lv_disp_t * disp);
/**
* Get if anti-aliasing is enabled for a display or not
* @param disp pointer to a display (NULL to use the default display)
* @return true: anti-aliasing is enabled; false: disabled
*/
bool lv_disp_get_antialiasing(lv_disp_t * disp);
/**
* Get the DPI of the display
* @param disp pointer to a display (NULL to use the default display)
* @return dpi of the display
*/
lv_coord_t lv_disp_get_dpi(const lv_disp_t * disp);
/**
* Set the rotation of this display.
* @param disp pointer to a display (NULL to use the default display)
* @param rotation rotation angle
*/
void lv_disp_set_rotation(lv_disp_t * disp, lv_disp_rot_t rotation);
/**
* Get the current rotation of this display.
* @param disp pointer to a display (NULL to use the default display)
* @return rotation angle
*/
lv_disp_rot_t lv_disp_get_rotation(lv_disp_t * disp);
//! @cond Doxygen_Suppress
/**
* Call in the display driver's `flush_cb` function when the flushing is finished
* @param disp_drv pointer to display driver in `flush_cb` where this function is called
*/
LV_ATTRIBUTE_FLUSH_READY void lv_disp_flush_ready(lv_disp_drv_t * disp_drv);
/**
* Tell if it's the last area of the refreshing process.
* Can be called from `flush_cb` to execute some special display refreshing if needed when all areas area flushed.
* @param disp_drv pointer to display driver
* @return true: it's the last area to flush; false: there are other areas too which will be refreshed soon
*/
LV_ATTRIBUTE_FLUSH_READY bool lv_disp_flush_is_last(lv_disp_drv_t * disp_drv);
//! @endcond
/**
* Get the next display.
* @param disp pointer to the current display. NULL to initialize.
* @return the next display or NULL if no more. Give the first display when the parameter is NULL
*/
lv_disp_t * lv_disp_get_next(lv_disp_t * disp);
/**
* Get the internal buffer of a display
* @param disp pointer to a display
* @return pointer to the internal buffers
*/
lv_disp_draw_buf_t * lv_disp_get_draw_buf(lv_disp_t * disp);
void lv_disp_drv_use_generic_set_px_cb(lv_disp_drv_t * disp_drv, lv_img_cf_t cf);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif