/** * @file lv_gpu_nxp.c * */ /** * MIT License * * Copyright 2022 NXP * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice (including the next paragraph) * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /********************* * INCLUDES *********************/ #include "lv_gpu_nxp.h" #if LV_USE_GPU_NXP_PXP || LV_USE_GPU_NXP_VG_LITE /* * allow to use both PXP and VGLITE * both 2D accelerators can be used at the same time: * thus VGLITE can be used to accelerate widget drawing * while PXP accelerates Blit & Fill operations. */ #if LV_USE_GPU_NXP_PXP #include "pxp/lv_draw_pxp_blend.h" #endif #if LV_USE_GPU_NXP_VG_LITE #include "vglite/lv_draw_vglite_blend.h" #include "vglite/lv_draw_vglite_rect.h" #include "vglite/lv_draw_vglite_arc.h" #endif #if LV_COLOR_DEPTH != 32 #include "../../core/lv_refr.h" #endif /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_draw_nxp_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc, const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t cf); static void lv_draw_nxp_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc); static void lv_draw_nxp_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords); static lv_res_t draw_nxp_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords); static void lv_draw_nxp_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center, uint16_t radius, uint16_t start_angle, uint16_t end_angle); /********************** * STATIC VARIABLES **********************/ /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ void lv_draw_nxp_ctx_init(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx) { lv_draw_sw_init_ctx(drv, draw_ctx); lv_draw_nxp_ctx_t * nxp_draw_ctx = (lv_draw_sw_ctx_t *)draw_ctx; nxp_draw_ctx->base_draw.draw_arc = lv_draw_nxp_arc; nxp_draw_ctx->base_draw.draw_rect = lv_draw_nxp_rect; nxp_draw_ctx->base_draw.draw_img_decoded = lv_draw_nxp_img_decoded; nxp_draw_ctx->blend = lv_draw_nxp_blend; //nxp_draw_ctx->base_draw.wait_for_finish = lv_draw_nxp_wait_cb; } void lv_draw_nxp_ctx_deinit(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx) { lv_draw_sw_deinit_ctx(drv, draw_ctx); } /********************** * STATIC FUNCTIONS **********************/ /** * During rendering, LVGL might initializes new draw_ctxs and start drawing into * a separate buffer (called layer). If the content to be rendered has "holes", * e.g. rounded corner, LVGL temporarily sets the disp_drv.screen_transp flag. * It means the renderers should draw into an ARGB buffer. * With 32 bit color depth it's not a big problem but with 16 bit color depth * the target pixel format is ARGB8565 which is not supported by the GPU. * In this case, the NXP callbacks should fallback to SW rendering. */ static inline bool need_argb8565_support() { #if LV_COLOR_DEPTH != 32 lv_disp_t * disp = _lv_refr_get_disp_refreshing(); if(disp->driver->screen_transp == 1) return true; #endif return false; } static void lv_draw_nxp_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc) { lv_area_t blend_area; /*Let's get the blend area which is the intersection of the area to fill and the clip area.*/ if(!_lv_area_intersect(&blend_area, dsc->blend_area, draw_ctx->clip_area)) return; /*Fully clipped, nothing to do*/ /*Make the blend area relative to the buffer*/ lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); bool done = false; /*Fill/Blend only non masked, normal blended*/ if(dsc->mask_buf == NULL && dsc->blend_mode == LV_BLEND_MODE_NORMAL && !need_argb8565_support()) { lv_color_t * dest_buf = draw_ctx->buf; lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area); #if LV_USE_GPU_NXP_VG_LITE lv_coord_t dest_width = lv_area_get_width(draw_ctx->buf_area); lv_coord_t dest_height = lv_area_get_height(draw_ctx->buf_area); #endif const lv_color_t * src_buf = dsc->src_buf; if(src_buf == NULL) { #if LV_USE_GPU_NXP_PXP done = (lv_gpu_nxp_pxp_fill(dest_buf, dest_stride, &blend_area, dsc->color, dsc->opa) == LV_RES_OK); if(!done) PXP_LOG_TRACE("PXP fill failed. Fallback."); #endif #if LV_USE_GPU_NXP_VG_LITE if(!done) { done = (lv_gpu_nxp_vglite_fill(dest_buf, dest_width, dest_height, &blend_area, dsc->color, dsc->opa) == LV_RES_OK); if(!done) VG_LITE_LOG_TRACE("VG-Lite fill failed. Fallback."); } #endif } else { #if LV_USE_GPU_NXP_PXP done = (lv_gpu_nxp_pxp_blit(dest_buf, &blend_area, dest_stride, src_buf, dsc->blend_area, dsc->opa, LV_DISP_ROT_NONE) == LV_RES_OK); if(!done) PXP_LOG_TRACE("PXP blit failed. Fallback."); #endif #if LV_USE_GPU_NXP_VG_LITE if(!done) { lv_gpu_nxp_vglite_blit_info_t blit; lv_coord_t src_stride = lv_area_get_width(dsc->blend_area); blit.src = src_buf; blit.src_width = lv_area_get_width(dsc->blend_area); blit.src_height = lv_area_get_height(dsc->blend_area); blit.src_stride = src_stride * (int32_t)sizeof(lv_color_t); blit.src_area.x1 = (blend_area.x1 - (dsc->blend_area->x1 - draw_ctx->buf_area->x1)); blit.src_area.y1 = (blend_area.y1 - (dsc->blend_area->y1 - draw_ctx->buf_area->y1)); blit.src_area.x2 = blit.src_area.x1 + blit.src_width - 1; blit.src_area.y2 = blit.src_area.y1 + blit.src_height - 1; blit.dst = dest_buf; blit.dst_width = dest_width; blit.dst_height = dest_height; blit.dst_stride = dest_stride * (int32_t)sizeof(lv_color_t); blit.dst_area.x1 = blend_area.x1; blit.dst_area.y1 = blend_area.y1; blit.dst_area.x2 = blend_area.x2; blit.dst_area.y2 = blend_area.y2; blit.opa = dsc->opa; blit.zoom = LV_IMG_ZOOM_NONE; blit.angle = 0; done = (lv_gpu_nxp_vglite_blit(&blit) == LV_RES_OK); if(!done) VG_LITE_LOG_TRACE("VG-Lite blit failed. Fallback."); } #endif } } if(!done) lv_draw_sw_blend_basic(draw_ctx, dsc); } static void lv_draw_nxp_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc, const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t cf) { /*Use the clip area as draw area*/ lv_area_t draw_area; lv_area_copy(&draw_area, draw_ctx->clip_area); bool mask_any = lv_draw_mask_is_any(&draw_area); #if LV_USE_GPU_NXP_VG_LITE bool recolor = (dsc->recolor_opa != LV_OPA_TRANSP); #endif #if LV_USE_GPU_NXP_PXP bool scale = (dsc->zoom != LV_IMG_ZOOM_NONE); #endif bool done = false; lv_area_t blend_area; /*Let's get the blend area which is the intersection of the area to fill and the clip area.*/ if(!_lv_area_intersect(&blend_area, coords, draw_ctx->clip_area)) return; /*Fully clipped, nothing to do*/ /*Make the blend area relative to the buffer*/ lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); const lv_color_t * src_buf = (const lv_color_t *)map_p; if(!src_buf) { lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf); return; } lv_color_t * dest_buf = draw_ctx->buf; lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area); #if LV_USE_GPU_NXP_PXP if(!mask_any && !scale && !need_argb8565_support() #if LV_COLOR_DEPTH!=32 && !lv_img_cf_has_alpha(cf) #endif ) { done = (lv_gpu_nxp_pxp_blit_transform(dest_buf, &blend_area, dest_stride, src_buf, coords, dsc, cf) == LV_RES_OK); if(!done) PXP_LOG_TRACE("PXP blit transform failed. Fallback."); } #endif #if LV_USE_GPU_NXP_VG_LITE if(!done && !mask_any && !need_argb8565_support() && !lv_img_cf_is_chroma_keyed(cf) && !recolor #if LV_COLOR_DEPTH!=32 && !lv_img_cf_has_alpha(cf) #endif ) { lv_gpu_nxp_vglite_blit_info_t blit; lv_coord_t src_stride = lv_area_get_width(coords); blit.src = src_buf; blit.src_width = lv_area_get_width(coords); blit.src_height = lv_area_get_height(coords); blit.src_stride = src_stride * (int32_t)sizeof(lv_color_t); blit.src_area.x1 = (blend_area.x1 - (coords->x1 - draw_ctx->buf_area->x1)); blit.src_area.y1 = (blend_area.y1 - (coords->y1 - draw_ctx->buf_area->y1)); blit.src_area.x2 = blit.src_area.x1 + blit.src_width - 1; blit.src_area.y2 = blit.src_area.y1 + blit.src_height - 1; blit.dst = dest_buf; blit.dst_width = lv_area_get_width(draw_ctx->buf_area); blit.dst_height = lv_area_get_height(draw_ctx->buf_area); blit.dst_stride = dest_stride * (int32_t)sizeof(lv_color_t); blit.dst_area.x1 = blend_area.x1; blit.dst_area.y1 = blend_area.y1; blit.dst_area.x2 = blend_area.x2; blit.dst_area.y2 = blend_area.y2; blit.opa = dsc->opa; blit.angle = dsc->angle; blit.pivot = dsc->pivot; blit.zoom = dsc->zoom; done = (lv_gpu_nxp_vglite_blit_transform(&blit) == LV_RES_OK); if(!done) VG_LITE_LOG_TRACE("VG-Lite blit transform failed. Fallback."); } #endif if(!done) lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf); } static void lv_draw_nxp_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords) { bool done = false; lv_draw_rect_dsc_t nxp_dsc; lv_memcpy(&nxp_dsc, dsc, sizeof(nxp_dsc)); #if LV_DRAW_COMPLEX /* Draw only the shadow */ nxp_dsc.bg_opa = 0; nxp_dsc.bg_img_opa = 0; nxp_dsc.border_opa = 0; nxp_dsc.outline_opa = 0; lv_draw_sw_rect(draw_ctx, &nxp_dsc, coords); /* Draw the background */ nxp_dsc.shadow_opa = 0; nxp_dsc.bg_opa = dsc->bg_opa; done = (draw_nxp_bg(draw_ctx, &nxp_dsc, coords) == LV_RES_OK); #endif /*LV_DRAW_COMPLEX*/ /* Draw the remaining parts */ nxp_dsc.shadow_opa = 0; if(done) nxp_dsc.bg_opa = 0; nxp_dsc.bg_img_opa = dsc->bg_img_opa; nxp_dsc.border_opa = dsc->border_opa; nxp_dsc.outline_opa = dsc->outline_opa; lv_draw_sw_rect(draw_ctx, &nxp_dsc, coords); } static lv_res_t draw_nxp_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords) { if(dsc->bg_opa <= LV_OPA_MIN) return LV_RES_INV; lv_area_t bg_coords; lv_area_copy(&bg_coords, coords); /*If the border fully covers make the bg area 1px smaller to avoid artifacts on the corners*/ if(dsc->border_width > 1 && dsc->border_opa >= (lv_opa_t)LV_OPA_MAX && dsc->radius != 0) { bg_coords.x1 += (dsc->border_side & LV_BORDER_SIDE_LEFT) ? 1 : 0; bg_coords.y1 += (dsc->border_side & LV_BORDER_SIDE_TOP) ? 1 : 0; bg_coords.x2 -= (dsc->border_side & LV_BORDER_SIDE_RIGHT) ? 1 : 0; bg_coords.y2 -= (dsc->border_side & LV_BORDER_SIDE_BOTTOM) ? 1 : 0; } lv_area_t clipped_coords; if(!_lv_area_intersect(&clipped_coords, &bg_coords, draw_ctx->clip_area)) return LV_RES_INV; lv_grad_dir_t grad_dir = dsc->bg_grad.dir; lv_color_t bg_color = grad_dir == LV_GRAD_DIR_NONE ? dsc->bg_color : dsc->bg_grad.stops[0].color; if(bg_color.full == dsc->bg_grad.stops[1].color.full) grad_dir = LV_GRAD_DIR_NONE; bool mask_any = lv_draw_mask_is_any(&bg_coords); /* * Most simple case: just a plain rectangle (no mask, no radius, no gradient) * shall fallback to lv_draw_sw_blend(). * * Complex case: gradient or radius but no mask. */ if(!mask_any && ((dsc->radius != 0) || (grad_dir != LV_GRAD_DIR_NONE)) && !need_argb8565_support()) { #if LV_USE_GPU_NXP_VG_LITE lv_res_t res = lv_gpu_nxp_vglite_draw_bg(draw_ctx, dsc, &bg_coords); if(res != LV_RES_OK) VG_LITE_LOG_TRACE("VG-Lite draw bg failed. Fallback."); return res; #endif } return LV_RES_INV; } static void lv_draw_nxp_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center, uint16_t radius, uint16_t start_angle, uint16_t end_angle) { bool done = false; #if LV_DRAW_COMPLEX if(dsc->opa <= LV_OPA_MIN) return; if(dsc->width == 0) return; if(start_angle == end_angle) return; #if LV_USE_GPU_NXP_VG_LITE if(!need_argb8565_support()) { done = (lv_gpu_nxp_vglite_draw_arc(draw_ctx, dsc, center, (int32_t)radius, (int32_t)start_angle, (int32_t)end_angle) == LV_RES_OK); if(!done) VG_LITE_LOG_TRACE("VG-Lite draw arc failed. Fallback."); } #endif #endif/*LV_DRAW_COMPLEX*/ if(!done) lv_draw_sw_arc(draw_ctx, dsc, center, radius, start_angle, end_angle); } #endif /*LV_USE_GPU_NXP_PXP || LV_USE_GPU_NXP_VG_LITE*/