/** * @file lv_style.h * */ #ifndef LV_STYLE_H #define LV_STYLE_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include #include #include "../font/lv_font.h" #include "lv_color.h" #include "lv_area.h" #include "lv_anim.h" #include "lv_txt.h" #include "lv_types.h" #include "lv_assert.h" #include "lv_bidi.h" /********************* * DEFINES *********************/ #define LV_STYLE_SENTINEL_VALUE 0xAABBCCDD /** * Flags for style behavior * * The rest of the flags will have _FLAG added to their name in v9. */ #define LV_STYLE_PROP_FLAG_NONE (0) #define LV_STYLE_PROP_INHERIT (1 << 0) /*Inherited*/ #define LV_STYLE_PROP_EXT_DRAW (1 << 1) /*Requires ext. draw size update when changed*/ #define LV_STYLE_PROP_LAYOUT_REFR (1 << 2) /*Requires layout update when changed*/ #define LV_STYLE_PROP_PARENT_LAYOUT_REFR (1 << 3) /*Requires layout update on parent when changed*/ #define LV_STYLE_PROP_LAYER_REFR (1 << 4) /*Affects layer handling*/ #define LV_STYLE_PROP_ALL (0x1F) /*Indicating all flags*/ /** * Other constants */ #define LV_IMG_ZOOM_NONE 256 /*Value for not zooming the image*/ LV_EXPORT_CONST_INT(LV_IMG_ZOOM_NONE); #if LV_USE_ASSERT_STYLE #define LV_STYLE_CONST_INIT(var_name, prop_array) const lv_style_t var_name = { .sentinel = LV_STYLE_SENTINEL_VALUE, .v_p = { .const_props = prop_array }, .has_group = 0xFF, .prop1 = LV_STYLE_PROP_ANY } #else #define LV_STYLE_CONST_INIT(var_name, prop_array) const lv_style_t var_name = { .v_p = { .const_props = prop_array }, .has_group = 0xFF, .prop1 = LV_STYLE_PROP_ANY } #endif /** On simple system, don't waste resources on gradients */ #if !defined(LV_DRAW_COMPLEX) || !defined(LV_GRADIENT_MAX_STOPS) #define LV_GRADIENT_MAX_STOPS 2 #endif #define LV_STYLE_PROP_META_INHERIT 0x8000 #define LV_STYLE_PROP_META_INITIAL 0x4000 #define LV_STYLE_PROP_META_MASK (LV_STYLE_PROP_META_INHERIT | LV_STYLE_PROP_META_INITIAL) #define LV_STYLE_PROP_ID_MASK(prop) ((lv_style_prop_t)((prop) & ~LV_STYLE_PROP_META_MASK)) /********************** * TYPEDEFS **********************/ /** * Possible options how to blend opaque drawings */ enum { LV_BLEND_MODE_NORMAL, /**< Simply mix according to the opacity value*/ LV_BLEND_MODE_ADDITIVE, /**< Add the respective color channels*/ LV_BLEND_MODE_SUBTRACTIVE,/**< Subtract the foreground from the background*/ LV_BLEND_MODE_MULTIPLY, /**< Multiply the foreground and background*/ LV_BLEND_MODE_REPLACE, /**< Replace background with foreground in the area*/ }; typedef uint8_t lv_blend_mode_t; /** * Some options to apply decorations on texts. * 'OR'ed values can be used. */ enum { LV_TEXT_DECOR_NONE = 0x00, LV_TEXT_DECOR_UNDERLINE = 0x01, LV_TEXT_DECOR_STRIKETHROUGH = 0x02, }; typedef uint8_t lv_text_decor_t; /** * Selects on which sides border should be drawn * 'OR'ed values can be used. */ enum { LV_BORDER_SIDE_NONE = 0x00, LV_BORDER_SIDE_BOTTOM = 0x01, LV_BORDER_SIDE_TOP = 0x02, LV_BORDER_SIDE_LEFT = 0x04, LV_BORDER_SIDE_RIGHT = 0x08, LV_BORDER_SIDE_FULL = 0x0F, LV_BORDER_SIDE_INTERNAL = 0x10, /**< FOR matrix-like objects (e.g. Button matrix)*/ }; typedef uint8_t lv_border_side_t; /** * The direction of the gradient. */ enum { LV_GRAD_DIR_NONE, /**< No gradient (the `grad_color` property is ignored)*/ LV_GRAD_DIR_VER, /**< Vertical (top to bottom) gradient*/ LV_GRAD_DIR_HOR, /**< Horizontal (left to right) gradient*/ }; typedef uint8_t lv_grad_dir_t; /** * The dithering algorithm for the gradient * Depends on LV_DITHER_GRADIENT */ enum { LV_DITHER_NONE, /**< No dithering, colors are just quantized to the output resolution*/ LV_DITHER_ORDERED, /**< Ordered dithering. Faster to compute and use less memory but lower quality*/ LV_DITHER_ERR_DIFF, /**< Error diffusion mode. Slower to compute and use more memory but give highest dither quality*/ }; typedef uint8_t lv_dither_mode_t; /** A gradient stop definition. * This matches a color and a position in a virtual 0-255 scale. */ typedef struct { lv_color_t color; /**< The stop color */ uint8_t frac; /**< The stop position in 1/255 unit */ } lv_gradient_stop_t; /** A descriptor of a gradient. */ typedef struct { lv_gradient_stop_t stops[LV_GRADIENT_MAX_STOPS]; /**< A gradient stop array */ uint8_t stops_count; /**< The number of used stops in the array */ lv_grad_dir_t dir : 3; /**< The gradient direction. * Any of LV_GRAD_DIR_HOR, LV_GRAD_DIR_VER, LV_GRAD_DIR_NONE */ lv_dither_mode_t dither : 3; /**< Whether to dither the gradient or not. * Any of LV_DITHER_NONE, LV_DITHER_ORDERED, LV_DITHER_ERR_DIFF */ } lv_grad_dsc_t; /** * A common type to handle all the property types in the same way. */ typedef union { int32_t num; /**< Number integer number (opacity, enums, booleans or "normal" numbers)*/ const void * ptr; /**< Constant pointers (font, cone text, etc)*/ lv_color_t color; /**< Colors*/ } lv_style_value_t; /** * Enumeration of all built in style properties * * Props are split into groups of 16. When adding a new prop to a group, ensure it does not overflow into the next one. */ typedef enum { LV_STYLE_PROP_INV = 0, /*Group 0*/ LV_STYLE_WIDTH = 1, LV_STYLE_MIN_WIDTH = 2, LV_STYLE_MAX_WIDTH = 3, LV_STYLE_HEIGHT = 4, LV_STYLE_MIN_HEIGHT = 5, LV_STYLE_MAX_HEIGHT = 6, LV_STYLE_X = 7, LV_STYLE_Y = 8, LV_STYLE_ALIGN = 9, LV_STYLE_LAYOUT = 10, LV_STYLE_RADIUS = 11, /*Group 1*/ LV_STYLE_PAD_TOP = 16, LV_STYLE_PAD_BOTTOM = 17, LV_STYLE_PAD_LEFT = 18, LV_STYLE_PAD_RIGHT = 19, LV_STYLE_PAD_ROW = 20, LV_STYLE_PAD_COLUMN = 21, LV_STYLE_BASE_DIR = 22, LV_STYLE_CLIP_CORNER = 23, /*Group 2*/ LV_STYLE_BG_COLOR = 32, LV_STYLE_BG_OPA = 33, LV_STYLE_BG_GRAD_COLOR = 34, LV_STYLE_BG_GRAD_DIR = 35, LV_STYLE_BG_MAIN_STOP = 36, LV_STYLE_BG_GRAD_STOP = 37, LV_STYLE_BG_GRAD = 38, LV_STYLE_BG_DITHER_MODE = 39, LV_STYLE_BG_IMG_SRC = 40, LV_STYLE_BG_IMG_OPA = 41, LV_STYLE_BG_IMG_RECOLOR = 42, LV_STYLE_BG_IMG_RECOLOR_OPA = 43, LV_STYLE_BG_IMG_TILED = 44, /*Group 3*/ LV_STYLE_BORDER_COLOR = 48, LV_STYLE_BORDER_OPA = 49, LV_STYLE_BORDER_WIDTH = 50, LV_STYLE_BORDER_SIDE = 51, LV_STYLE_BORDER_POST = 52, LV_STYLE_OUTLINE_WIDTH = 53, LV_STYLE_OUTLINE_COLOR = 54, LV_STYLE_OUTLINE_OPA = 55, LV_STYLE_OUTLINE_PAD = 56, /*Group 4*/ LV_STYLE_SHADOW_WIDTH = 64, LV_STYLE_SHADOW_OFS_X = 65, LV_STYLE_SHADOW_OFS_Y = 66, LV_STYLE_SHADOW_SPREAD = 67, LV_STYLE_SHADOW_COLOR = 68, LV_STYLE_SHADOW_OPA = 69, LV_STYLE_IMG_OPA = 70, LV_STYLE_IMG_RECOLOR = 71, LV_STYLE_IMG_RECOLOR_OPA = 72, LV_STYLE_LINE_WIDTH = 73, LV_STYLE_LINE_DASH_WIDTH = 74, LV_STYLE_LINE_DASH_GAP = 75, LV_STYLE_LINE_ROUNDED = 76, LV_STYLE_LINE_COLOR = 77, LV_STYLE_LINE_OPA = 78, /*Group 5*/ LV_STYLE_ARC_WIDTH = 80, LV_STYLE_ARC_ROUNDED = 81, LV_STYLE_ARC_COLOR = 82, LV_STYLE_ARC_OPA = 83, LV_STYLE_ARC_IMG_SRC = 84, LV_STYLE_TEXT_COLOR = 85, LV_STYLE_TEXT_OPA = 86, LV_STYLE_TEXT_FONT = 87, LV_STYLE_TEXT_LETTER_SPACE = 88, LV_STYLE_TEXT_LINE_SPACE = 89, LV_STYLE_TEXT_DECOR = 90, LV_STYLE_TEXT_ALIGN = 91, /*Group 6*/ LV_STYLE_OPA = 96, LV_STYLE_COLOR_FILTER_DSC = 97, LV_STYLE_COLOR_FILTER_OPA = 98, LV_STYLE_ANIM = 99, LV_STYLE_ANIM_TIME = 100, LV_STYLE_ANIM_SPEED = 101, LV_STYLE_TRANSITION = 102, LV_STYLE_BLEND_MODE = 103, LV_STYLE_TRANSFORM_WIDTH = 104, LV_STYLE_TRANSFORM_HEIGHT = 105, LV_STYLE_TRANSLATE_X = 106, LV_STYLE_TRANSLATE_Y = 107, LV_STYLE_TRANSFORM_ZOOM = 108, LV_STYLE_TRANSFORM_ANGLE = 109, LV_STYLE_TRANSFORM_PIVOT_X = 110, LV_STYLE_TRANSFORM_PIVOT_Y = 111, _LV_STYLE_LAST_BUILT_IN_PROP = 111, _LV_STYLE_NUM_BUILT_IN_PROPS = _LV_STYLE_LAST_BUILT_IN_PROP + 1, LV_STYLE_PROP_ANY = 0xFFFF, _LV_STYLE_PROP_CONST = 0xFFFF /* magic value for const styles */ } lv_style_prop_t; enum { LV_STYLE_RES_NOT_FOUND, LV_STYLE_RES_FOUND, LV_STYLE_RES_INHERIT }; typedef uint8_t lv_style_res_t; /** * Descriptor for style transitions */ typedef struct { const lv_style_prop_t * props; /**< An array with the properties to animate.*/ #if LV_USE_USER_DATA void * user_data; /**< A custom user data that will be passed to the animation's user_data */ #endif lv_anim_path_cb_t path_xcb; /**< A path for the animation.*/ uint32_t time; /**< Duration of the transition in [ms]*/ uint32_t delay; /**< Delay before the transition in [ms]*/ } lv_style_transition_dsc_t; /** * Descriptor of a constant style property. */ typedef struct { lv_style_prop_t prop; lv_style_value_t value; } lv_style_const_prop_t; /** * Descriptor of a style (a collection of properties and values). */ typedef struct { #if LV_USE_ASSERT_STYLE uint32_t sentinel; #endif /*If there is only one property store it directly. *For more properties allocate an array*/ union { lv_style_value_t value1; uint8_t * values_and_props; const lv_style_const_prop_t * const_props; } v_p; uint16_t prop1; uint8_t has_group; uint8_t prop_cnt; } lv_style_t; /********************** * GLOBAL PROTOTYPES **********************/ /** * Initialize a style * @param style pointer to a style to initialize * @note Do not call `lv_style_init` on styles that already have some properties * because this function won't free the used memory, just sets a default state for the style. * In other words be sure to initialize styles only once! */ void lv_style_init(lv_style_t * style); /** * Clear all properties from a style and free all allocated memories. * @param style pointer to a style */ void lv_style_reset(lv_style_t * style); /** * Register a new style property for custom usage * @return a new property ID, or LV_STYLE_PROP_INV if there are no more available. * @example * lv_style_prop_t MY_PROP; * static inline void lv_style_set_my_prop(lv_style_t * style, lv_color_t value) { * lv_style_value_t v = {.color = value}; lv_style_set_prop(style, MY_PROP, v); } * * ... * MY_PROP = lv_style_register_prop(); * ... * lv_style_set_my_prop(&style1, lv_palette_main(LV_PALETTE_RED)); */ lv_style_prop_t lv_style_register_prop(uint8_t flag); /** * Get the number of custom properties that have been registered thus far. */ lv_style_prop_t lv_style_get_num_custom_props(void); /** * Remove a property from a style * @param style pointer to a style * @param prop a style property ORed with a state. * @return true: the property was found and removed; false: the property wasn't found */ bool lv_style_remove_prop(lv_style_t * style, lv_style_prop_t prop); /** * Set the value of property in a style. * This function shouldn't be used directly by the user. * Instead use `lv_style_set_()`. E.g. `lv_style_set_bg_color()` * @param style pointer to style * @param prop the ID of a property (e.g. `LV_STYLE_BG_COLOR`) * @param value `lv_style_value_t` variable in which a field is set according to the type of `prop` */ void lv_style_set_prop(lv_style_t * style, lv_style_prop_t prop, lv_style_value_t value); /** * Set a special meta state for a property in a style. * This function shouldn't be used directly by the user. * @param style pointer to style * @param prop the ID of a property (e.g. `LV_STYLE_BG_COLOR`) * @param meta the meta value to attach to the property in the style */ void lv_style_set_prop_meta(lv_style_t * style, lv_style_prop_t prop, uint16_t meta); /** * Get the value of a property * @param style pointer to a style * @param prop the ID of a property * @param value pointer to a `lv_style_value_t` variable to store the value * @return LV_RES_INV: the property wasn't found in the style (`value` is unchanged) * LV_RES_OK: the property was fond, and `value` is set accordingly * @note For performance reasons there are no sanity check on `style` */ lv_style_res_t lv_style_get_prop(const lv_style_t * style, lv_style_prop_t prop, lv_style_value_t * value); /** * Initialize a transition descriptor. * @param tr pointer to a transition descriptor to initialize * @param props an array with the properties to transition. The last element must be zero. * @param path_cb an animation path (ease) callback. If `NULL` liner path will be used. * @param time duration of the transition in [ms] * @param delay delay before the transition in [ms] * @param user_data any custom data that will be saved in the transition animation and will be available when `path_cb` is called * @example * const static lv_style_prop_t trans_props[] = { LV_STYLE_BG_OPA, LV_STYLE_BG_COLOR, 0 }; * static lv_style_transition_dsc_t trans1; * lv_style_transition_dsc_init(&trans1, trans_props, NULL, 300, 0, NULL); */ void lv_style_transition_dsc_init(lv_style_transition_dsc_t * tr, const lv_style_prop_t props[], lv_anim_path_cb_t path_cb, uint32_t time, uint32_t delay, void * user_data); /** * Get the default value of a property * @param prop the ID of a property * @return the default value */ lv_style_value_t lv_style_prop_get_default(lv_style_prop_t prop); /** * Get the value of a property * @param style pointer to a style * @param prop the ID of a property * @param value pointer to a `lv_style_value_t` variable to store the value * @return LV_RES_INV: the property wasn't found in the style (`value` is unchanged) * LV_RES_OK: the property was fond, and `value` is set accordingly * @note For performance reasons there are no sanity check on `style` * @note This function is the same as ::lv_style_get_prop but inlined. Use it only on performance critical places */ static inline lv_style_res_t lv_style_get_prop_inlined(const lv_style_t * style, lv_style_prop_t prop, lv_style_value_t * value) { if(style->prop1 == LV_STYLE_PROP_ANY) { const lv_style_const_prop_t * const_prop; for(const_prop = style->v_p.const_props; const_prop->prop != LV_STYLE_PROP_INV; const_prop++) { lv_style_prop_t prop_id = LV_STYLE_PROP_ID_MASK(const_prop->prop); if(prop_id == prop) { if(const_prop->prop & LV_STYLE_PROP_META_INHERIT) return LV_STYLE_RES_INHERIT; *value = (const_prop->prop & LV_STYLE_PROP_META_INITIAL) ? lv_style_prop_get_default(prop_id) : const_prop->value; return LV_STYLE_RES_FOUND; } } return LV_STYLE_RES_NOT_FOUND; } if(style->prop_cnt == 0) return LV_STYLE_RES_NOT_FOUND; if(style->prop_cnt > 1) { uint8_t * tmp = style->v_p.values_and_props + style->prop_cnt * sizeof(lv_style_value_t); uint16_t * props = (uint16_t *)tmp; uint32_t i; for(i = 0; i < style->prop_cnt; i++) { lv_style_prop_t prop_id = LV_STYLE_PROP_ID_MASK(props[i]); if(prop_id == prop) { if(props[i] & LV_STYLE_PROP_META_INHERIT) return LV_STYLE_RES_INHERIT; if(props[i] & LV_STYLE_PROP_META_INITIAL) *value = lv_style_prop_get_default(prop_id); else { lv_style_value_t * values = (lv_style_value_t *)style->v_p.values_and_props; *value = values[i]; } return LV_STYLE_RES_FOUND; } } } else if(LV_STYLE_PROP_ID_MASK(style->prop1) == prop) { if(style->prop1 & LV_STYLE_PROP_META_INHERIT) return LV_STYLE_RES_INHERIT; *value = (style->prop1 & LV_STYLE_PROP_META_INITIAL) ? lv_style_prop_get_default(LV_STYLE_PROP_ID_MASK( style->prop1)) : style->v_p.value1; return LV_STYLE_RES_FOUND; } return LV_STYLE_RES_NOT_FOUND; } /** * Checks if a style is empty (has no properties) * @param style pointer to a style * @return true if the style is empty */ bool lv_style_is_empty(const lv_style_t * style); /** * Tell the group of a property. If the a property from a group is set in a style the (1 << group) bit of style->has_group is set. * It allows early skipping the style if the property is not exists in the style at all. * @param prop a style property * @return the group [0..7] 7 means all the custom properties with index > 112 */ uint8_t _lv_style_get_prop_group(lv_style_prop_t prop); /** * Get the flags of a built-in or custom property. * * @param prop a style property * @return the flags of the property */ uint8_t _lv_style_prop_lookup_flags(lv_style_prop_t prop); #include "lv_style_gen.h" static inline void lv_style_set_size(lv_style_t * style, lv_coord_t value) { lv_style_set_width(style, value); lv_style_set_height(style, value); } static inline void lv_style_set_pad_all(lv_style_t * style, lv_coord_t value) { lv_style_set_pad_left(style, value); lv_style_set_pad_right(style, value); lv_style_set_pad_top(style, value); lv_style_set_pad_bottom(style, value); } static inline void lv_style_set_pad_hor(lv_style_t * style, lv_coord_t value) { lv_style_set_pad_left(style, value); lv_style_set_pad_right(style, value); } static inline void lv_style_set_pad_ver(lv_style_t * style, lv_coord_t value) { lv_style_set_pad_top(style, value); lv_style_set_pad_bottom(style, value); } static inline void lv_style_set_pad_gap(lv_style_t * style, lv_coord_t value) { lv_style_set_pad_row(style, value); lv_style_set_pad_column(style, value); } /** * @brief Check if the style property has a specified behavioral flag. * * Do not pass multiple flags to this function as backwards-compatibility is not guaranteed * for that. * * @param prop Property ID * @param flag Flag * @return true if the flag is set for this property */ static inline bool lv_style_prop_has_flag(lv_style_prop_t prop, uint8_t flag) { return _lv_style_prop_lookup_flags(prop) & flag; } /************************* * GLOBAL VARIABLES *************************/ /********************** * MACROS **********************/ #if LV_USE_ASSERT_STYLE # define LV_ASSERT_STYLE(style_p) \ do { \ LV_ASSERT_MSG(style_p != NULL, "The style is NULL"); \ LV_ASSERT_MSG(style_p->sentinel == LV_STYLE_SENTINEL_VALUE, "Style is not initialized or corrupted"); \ } while(0) #else # define LV_ASSERT_STYLE(p) do{}while(0) #endif #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_STYLE_H*/