/** * @file lv_draw_rect.h * */ #ifndef LV_DRAW_RECT_H #define LV_DRAW_RECT_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../lv_conf_internal.h" #include "../misc/lv_color.h" #include "../misc/lv_area.h" #include "../misc/lv_style.h" #include "sw/lv_draw_sw_gradient.h" /********************* * DEFINES *********************/ #define LV_RADIUS_CIRCLE 0x7FFF /**< A very big radius to always draw as circle*/ LV_EXPORT_CONST_INT(LV_RADIUS_CIRCLE); /********************** * TYPEDEFS **********************/ typedef struct { lv_coord_t radius; lv_blend_mode_t blend_mode; /*Background*/ lv_opa_t bg_opa; lv_color_t bg_color; /**< First element of a gradient is a color, so it maps well here*/ lv_grad_dsc_t bg_grad; /*Background img*/ const void * bg_img_src; const void * bg_img_symbol_font; lv_color_t bg_img_recolor; lv_opa_t bg_img_opa; lv_opa_t bg_img_recolor_opa; uint8_t bg_img_tiled; /*Border*/ lv_color_t border_color; lv_coord_t border_width; lv_opa_t border_opa; uint8_t border_post : 1; /*There is a border it will be drawn later.*/ lv_border_side_t border_side : 5; /*Outline*/ lv_color_t outline_color; lv_coord_t outline_width; lv_coord_t outline_pad; lv_opa_t outline_opa; /*Shadow*/ lv_color_t shadow_color; lv_coord_t shadow_width; lv_coord_t shadow_ofs_x; lv_coord_t shadow_ofs_y; lv_coord_t shadow_spread; lv_opa_t shadow_opa; } lv_draw_rect_dsc_t; struct _lv_draw_ctx_t; /********************** * GLOBAL PROTOTYPES **********************/ LV_ATTRIBUTE_FAST_MEM void lv_draw_rect_dsc_init(lv_draw_rect_dsc_t * dsc); /** * Draw a rectangle * @param coords the coordinates of the rectangle * @param clip the rectangle will be drawn only in this area * @param dsc pointer to an initialized `lv_draw_rect_dsc_t` variable */ void lv_draw_rect(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords); /********************** * MACROS **********************/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_DRAW_RECT_H*/